| | License Agreement for NVIDIA Audio2Emotion Model for Use with Audio2Face Project |
| |
|
| | This License Agreement for NVIDIA Audio2Emotion Model for Use with Audio2Face Project (the “Agreement”) is a legal agreement |
| | between the Legal Entity You represent, or if no entity is identified, You and NVIDIA Corporation and its Affiliates (“NVIDIA”) |
| | and governs Your use of the Models that NVIDIA provides to You under this Agreement. NVIDIA and You are each a “party” and |
| | collectively the “parties.” |
| |
|
| | NVIDIA models released under this Agreement are intended to be used permissively and enable the further development of AI |
| | technologies. Subject to the terms of this Agreement, NVIDIA confirms that: |
| |
|
| | - Models are commercially usable. |
| | - You are free to create and distribute Derivative Models. |
| | - NVIDIA does not claim ownership to any outputs generated using the Models or Model Derivatives. |
| |
|
| | By using, reproducing, modifying, distributing, performing or displaying any portion or element of the Model or Derivative |
| | Model, or otherwise accepting the terms of this Agreement, you agree to be bound by this Agreement. |
| |
|
| | 1. Definitions. The following definitions apply to this Agreement: |
| |
|
| | 1.1. “Derivative Model” means all (a) modifications to the Model, (b) works based on the Model, and (c) any other derivative |
| | works of the Model. An output is not a Derivative Model. |
| |
|
| | 1.2. “Legal Entity” means the union of the acting entity and all other entities that control, are controlled by, or are under |
| | common control with that entity. For the purposes of this definition, “control” means (a) the power, direct or indirect, to |
| | cause the direction or management of such entity, whether by contract or otherwise, or (b) ownership of fifty percent |
| | (50%) or more of the outstanding shares, or (c) beneficial ownership of such entity. |
| |
|
| | 1.3. “Model” means the machine learning model, software, checkpoints, learnt weights, algorithms, parameters, configuration |
| | files and documentation shared under this Agreement. |
| |
|
| | 1.4. “You” or “Your” means an individual or Legal Entity exercising permissions granted by this Agreement. |
| |
|
| | 2. Conditions for Use, License Grant, AI Ethics and IP Ownership. |
| |
|
| | 2.1. Conditions for Use. The Model and any Derivative Model are subject to additional terms as described in Section 2 and |
| | Section 3 of this Agreement and govern Your use. If You institute copyright or patent litigation against any entity (including |
| | a cross-claim or counterclaim in a lawsuit) alleging that the Model or a Derivative Model constitutes direct or contributory |
| | copyright or patent infringement, then any licenses granted to You under this Agreement for that Model or Derivative Model |
| | will terminate as of the date such litigation is filed. If You bypass, disable, reduce the efficacy of, or circumvent any |
| | technical limitation, safety guardrail or associated safety guardrail hyperparameter, encryption, security, digital rights |
| | management, or authentication mechanism (collectively “Guardrail”) contained in the Model without a substantially similar |
| | Guardrail appropriate for your use case, your rights under this Agreement will automatically terminate. NVIDIA may update |
| | this Agreement to comply with legal and regulatory requirements at any time and You agree to either comply with any updated |
| | license or cease Your copying, use, and distribution of the Model and any Derivative Model. |
| |
|
| | 2.2. License Grant. The rights granted herein are explicitly conditioned on Your full compliance with the terms of this |
| | Agreement. Subject to the terms and conditions of this Agreement, NVIDIA hereby grants to You a perpetual, worldwide, |
| | non-exclusive, no-charge, royalty-free, revocable (as stated in Section 2.1) license to publicly perform, publicly display, |
| | reproduce, use, create derivative works of, make, have made, sell, offer for sale, distribute (through multiple tiers of |
| | distribution) and import the Model. |
| |
|
| | 2.3. Prohibition on Use for Emotion Recognition. You may not use the Model or any of its components for the purpose of emotion |
| | recognition. |
| |
|
| | 2.4. Restriction to Audio2Face project. This Model and any technology included with this Model may only be used in connection |
| | with the NVIDIA Audio2Face project (https://github.com/NVIDIA/Audio2Face-3D-SDK) and consistent with all applicable documentation. |
| | This license does not authorize any use of the Audio2Emotion model outside the Audio2Face project. |
| |
|
| | 2.5. AI Ethics. Use of the Models under the Agreement must be consistent with NVIDIA’s Trustworthy AI terms found at |
| | https://www.nvidia.com/en-us/agreements/trustworthy-ai/terms/. |
| |
|
| | 2.6. NVIDIA owns the Model and any Model Derivatives created by NVIDIA. Subject to NVIDIA’s underlying ownership rights in |
| | the Model or its Model Derivatives, You are and will be the owner of Your Model Derivatives. NVIDIA claims no ownership rights |
| | in outputs. You are responsible for outputs and their subsequent uses. Except as expressly granted in this Agreement, |
| | (a) NVIDIA reserves all rights, interests and remedies in connection with the Model and (b) no other license or right is |
| | granted to you by implication, estoppel or otherwise. |
| |
|
| | 3. Redistribution. You may reproduce and distribute copies of the Model or Derivative Models thereof in any medium, with |
| | or without modifications, provided that You meet the following conditions: |
| |
|
| | 3.1. If you distribute the Model, You must give any other recipients of the Model a copy of this Agreement and include the |
| | following attribution notice within a “Notice” text file with such copies: “Licensed by NVIDIA Corporation under the NVIDIA |
| | Open Model License” |
| |
|
| | 3.2. You may add Your own copyright statement to Your modifications and may provide additional or different license terms |
| | and conditions for use, reproduction, or distribution of Your modifications, or for any such Derivative Models as a whole, |
| | provided Your use, reproduction, and distribution of the Model otherwise complies with the conditions stated in this Agreement. |
| |
|
| | 4. Separate Components. The Models may include or be distributed with components provided with separate legal notices or |
| | terms that accompany the components, such as an Open Source Software License or other third-party license. The components |
| | are subject to the applicable other licenses, including any proprietary notices, disclaimers, requirements and extended use |
| | rights |
| | third-party Open Source Software License requires its license terms to prevail. “Open Source Software License” means any |
| | software, data or documentation subject to any license identified as an open source license by the Open Source Initiative |
| | (https://opensource.org), Free Software Foundation (https://www.fsf.org) or other similar open source organization or listed |
| | by the Software Package Data Exchange (SPDX) Workgroup under the Linux Foundation (https://www.spdx.org). |
| | |
| | 5. Trademarks. This Agreement does not grant permission to use the trade names, trademarks, service marks, or product names |
| | of NVIDIA, except as required for reasonable and customary use in describing the origin of the Model and reproducing the |
| | content of the “Notice” text file. |
| |
|
| | 6. Disclaimer of Warranty. Unless required by applicable law or agreed to in writing, NVIDIA provides the Model on an |
| | “AS IS” BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied, including, without limitation, any |
| | warranties or conditions of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A PARTICULAR PURPOSE. You are solely |
| | responsible for determining the appropriateness of using or redistributing the Model, Derivative Models and outputs and |
| | assume any risks associated with Your exercise of permissions under this Agreement. |
| |
|
| | 7. Limitation of Liability. In no event and under no legal theory, whether in tort (including negligence), contract, or |
| | otherwise, unless required by applicable law (such as deliberate and grossly negligent acts) or agreed to in writing, will |
| | NVIDIA be liable to You for damages, including any direct, indirect, special, incidental, or consequential damages of any |
| | character arising as a result of this Agreement or out of the use or inability to use the Model, Derivative Models or outputs |
| | (including but not limited to damages for loss of goodwill, work stoppage, computer failure or malfunction, or any and all |
| | other commercial damages or losses), even if NVIDIA has been advised of the possibility of such damages. |
| |
|
| | 8. Indemnity. You will indemnify and hold harmless NVIDIA from and against any claim by any third party arising out of or |
| | related to your use or distribution of the Model, Model Derivatives or outputs. |
| |
|
| | 9. Feedback. NVIDIA appreciates your feedback, and You agree that NVIDIA may use it without restriction or compensation to You. |
| |
|
| | 10. Governing Law. This Agreement will be governed in all respects by the laws of the United States and the laws of the State |
| | of Delaware, without regard to conflict of laws principles or the United Nations Convention on Contracts for the International |
| | Sale of Goods. The state and federal courts residing in Santa Clara County, California will have exclusive jurisdiction over |
| | any dispute or claim arising out of or related to this Agreement, and the parties irrevocably consent to personal jurisdiction |
| | and venue in those courts |
| | relief in any jurisdiction. |
| | |
| | 11. Trade and Compliance. You agree to comply with all applicable export, import, trade and economic sanctions laws and |
| | regulations, as amended, including without limitation U.S. Export Administration Regulations and Office of Foreign Assets |
| | Control regulations. These laws include restrictions on destinations, end-users and end-use. |
| |
|
| | (v August 21, 2025) |
| |
|