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Jan 29

Cross-Layer Protocols for Multimedia Communications over Wireless Networks

In the last few years, the Internet throughput, usage and reliability have increased almost exponentially. The introduction of broadband wireless mobile ad hoc networks (MANETs) and cellular networks together with increased computational power have opened the door for a new breed of applications to be created, namely real-time multimedia applications. Delivering real-time multimedia traffic over a complex network like the Internet is a particularly challenging task since these applications have strict quality-of-service (QoS) requirements on bandwidth, delay, and delay jitter. Traditional Internet protocol (IP)-based best effort service is not able to meet these stringent requirements. The time-varying nature of wireless channels and resource constrained wireless devices make the problem even more difficult. To improve perceived media quality by end users over wireless Internet, QoS supports can be addressed in different layers, including application layer, transport layer and link layer. Cross layer design is a well-known approach to achieve this adaptation. In cross-layer design, the challenges from the physical wireless medium and the QoS-demands from the applications are taken into account so that the rate, power, and coding at the physical (PHY) layer can adapted to meet the requirements of the applications given the current channel and network conditions. A number of propositions for cross-layer designs exist in the literature. In this chapter, an extensive review has been made on these cross-layer architectures that combine the application-layer, transport layer and the link layer controls. Particularly, the issues like channel estimation techniques, adaptive controls at the application and link layers for energy efficiency, priority based scheduling, transmission rate control at the transport layer, and adaptive automatic repeat request (ARQ) are discussed in detail.

  • 1 authors
·
Oct 1, 2011

InstInfer: In-Storage Attention Offloading for Cost-Effective Long-Context LLM Inference

The widespread of Large Language Models (LLMs) marks a significant milestone in generative AI. Nevertheless, the increasing context length and batch size in offline LLM inference escalate the memory requirement of the key-value (KV) cache, which imposes a huge burden on the GPU VRAM, especially for resource-constraint scenarios (e.g., edge computing and personal devices). Several cost-effective solutions leverage host memory or SSDs to reduce storage costs for offline inference scenarios and improve the throughput. Nevertheless, they suffer from significant performance penalties imposed by intensive KV cache accesses due to limited PCIe bandwidth. To address these issues, we propose InstInfer, a novel LLM inference system that offloads the most performance-critical computation (i.e., attention in decoding phase) and data (i.e., KV cache) parts to Computational Storage Drives (CSDs), which minimize the enormous KV transfer overheads. InstInfer designs a dedicated flash-aware in-storage attention engine with KV cache management mechanisms to exploit the high internal bandwidths of CSDs instead of being limited by the PCIe bandwidth. The optimized P2P transmission between GPU and CSDs further reduces data migration overheads. Experimental results demonstrate that for a 13B model using an NVIDIA A6000 GPU, InstInfer improves throughput for long-sequence inference by up to 11.1times, compared to existing SSD-based solutions such as FlexGen.

  • 9 authors
·
Sep 8, 2024 2

Market-based Short-Term Allocations in Small Cell Wireless Networks

Mobile users (or UEs, to use 3GPP terminology) served by small cells in dense urban settings may abruptly experience a significant deterioration in their channel to their serving base stations (BSs) in several scenarios, such as after turning a corner around a tall building, or a sudden knot of traffic blocking the direct path between the UE and its serving BS. In this work, we propose a scheme to temporarily increase the data rate to/from this UE with additional bandwidth from the nearest Coordinated Multi-Point (CoMP) cluster of BSs, while the slower process of handover of the UE to a new serving BS is ongoing. We emphasize that this additional bandwidth is additional to the data rates the UE is getting over its primary connection to the current serving BS and, after the handover, to the new serving BS. The key novelty of the present work is the proposal of a decentralized market-based resource allocation method to perform resource allocation to support Coordinated Beamforming (CB) CoMP. It is scalable to large numbers of UEs and BSs, and it is fast because resource allocations are made bilaterally, between BSs and UEs. Once the resource allocation to the UE has been made, the coordinated of transmissions occurs as per the usual CB methods. Thus the proposed method has the benefit of giving the UE access to its desired amount of resources fast, without waiting for handover to complete, or reporting channel state information before it knows the resources it will be allocated for receiving transmissions from the serving BS.

  • 2 authors
·
May 8, 2020

Cold-RL: Learning Cache Eviction with Offline Reinforcement Learning for NGINX

Web proxies such as NGINX commonly rely on least-recently-used (LRU) eviction, which is size agnostic and can thrash under periodic bursts and mixed object sizes. We introduce Cold-RL, a learned eviction policy for NGINX that replaces LRU's forced-expire path with a dueling Deep Q-Network served by an ONNX sidecar within a strict microsecond budget. On each eviction, Cold-RL samples the K least-recently-used objects, extracts six lightweight features (age, size, hit count, inter-arrival time, remaining TTL, and last origin RTT), and requests a bitmask of victims; a hard timeout of 500 microseconds triggers immediate fallback to native LRU. Policies are trained offline by replaying NGINX access logs through a cache simulator with a simple reward: a retained object earns one point if it is hit again before TTL expiry. We compare against LRU, LFU, size-based, adaptive LRU, and a hybrid baseline on two adversarial workloads. With a 25 MB cache, Cold-RL raises hit ratio from 0.1436 to 0.3538, a 146 percent improvement over the best classical baseline; at 100 MB, from 0.7530 to 0.8675, a 15 percent gain; and at 400 MB it matches classical methods (about 0.918). Inference adds less than 2 percent CPU overhead and keeps 95th percentile eviction latency within budget. To our knowledge, this is the first reinforcement learning eviction policy integrated into NGINX with strict SLOs.

  • 2 authors
·
Aug 17, 2025

Prime Collective Communications Library -- Technical Report

This report presents the Prime Collective Communications Library (PCCL), a novel fault-tolerant collective communication library designed for distributed ML workloads over the public internet. PCCL introduces a new programming model that enables dynamic peer joining and failure recovery. The library implements efficient collective operations like all-reduce while providing robust fault tolerance mechanisms that allow the system to continue operating even when peers fail or join during ongoing operations. We demonstrate that PCCL's design enables practical solutions to dynamic membership challenges in workloads with repeated operations and deterministic state advancement. Our implementation passes extensive stress tests across all major operating systems, showing reliable operation even under rapid peer churn and concurrent collective operations. By dispatching to multiple connections, we can efficiently utilize cross-continental long-fat-pipe TCP WAN links, in our experiments achieving up to 45 Gbit/s of bandwidth utilization across Europe and 25 Gbit/s across North America and Europe. PCCL's architecture enables easy implementation of distributed low-communication optimization strategies like DiLoCo, which significantly reduce communication frequency. Combined with quantization, this leads to a significant reduction in the bandwidth required for distributed training workloads. PCCL also allows for concurrent collective operations, which enables optimization strategies like async DiLoCo, which can completely hide communication overhead by implementing one-step delayed parameter updates. PCCL can facilitate exact bit-parity of the shared state across peers in all cases induced by graceful or abrupt peer churn. While PCCL exposes a C99 API, Python bindings are available which are compatible with PyTorch alongside FSDP. PCCL is available under the open source MIT license.

  • 5 authors
·
May 20, 2025

CaRL: Learning Scalable Planning Policies with Simple Rewards

We investigate reinforcement learning (RL) for privileged planning in autonomous driving. State-of-the-art approaches for this task are rule-based, but these methods do not scale to the long tail. RL, on the other hand, is scalable and does not suffer from compounding errors like imitation learning. Contemporary RL approaches for driving use complex shaped rewards that sum multiple individual rewards, \eg~progress, position, or orientation rewards. We show that PPO fails to optimize a popular version of these rewards when the mini-batch size is increased, which limits the scalability of these approaches. Instead, we propose a new reward design based primarily on optimizing a single intuitive reward term: route completion. Infractions are penalized by terminating the episode or multiplicatively reducing route completion. We find that PPO scales well with higher mini-batch sizes when trained with our simple reward, even improving performance. Training with large mini-batch sizes enables efficient scaling via distributed data parallelism. We scale PPO to 300M samples in CARLA and 500M samples in nuPlan with a single 8-GPU node. The resulting model achieves 64 DS on the CARLA longest6 v2 benchmark, outperforming other RL methods with more complex rewards by a large margin. Requiring only minimal adaptations from its use in CARLA, the same method is the best learning-based approach on nuPlan. It scores 91.3 in non-reactive and 90.6 in reactive traffic on the Val14 benchmark while being an order of magnitude faster than prior work.

  • 6 authors
·
Apr 24, 2025 2