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| class RingBuffer { |
| constructor(p_buffer, p_state, p_threads) { |
| this.buffer = p_buffer; |
| this.avail = p_state; |
| this.threads = p_threads; |
| this.rpos = 0; |
| this.wpos = 0; |
| } |
|
|
| data_left() { |
| return this.threads ? Atomics.load(this.avail, 0) : this.avail; |
| } |
|
|
| space_left() { |
| return this.buffer.length - this.data_left(); |
| } |
|
|
| read(output) { |
| const size = this.buffer.length; |
| let from = 0; |
| let to_write = output.length; |
| if (this.rpos + to_write > size) { |
| const high = size - this.rpos; |
| output.set(this.buffer.subarray(this.rpos, size)); |
| from = high; |
| to_write -= high; |
| this.rpos = 0; |
| } |
| if (to_write) { |
| output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from); |
| } |
| this.rpos += to_write; |
| if (this.threads) { |
| Atomics.add(this.avail, 0, -output.length); |
| Atomics.notify(this.avail, 0); |
| } else { |
| this.avail -= output.length; |
| } |
| } |
|
|
| write(p_buffer) { |
| const to_write = p_buffer.length; |
| const mw = this.buffer.length - this.wpos; |
| if (mw >= to_write) { |
| this.buffer.set(p_buffer, this.wpos); |
| this.wpos += to_write; |
| if (mw === to_write) { |
| this.wpos = 0; |
| } |
| } else { |
| const high = p_buffer.subarray(0, mw); |
| const low = p_buffer.subarray(mw); |
| this.buffer.set(high, this.wpos); |
| this.buffer.set(low); |
| this.wpos = low.length; |
| } |
| if (this.threads) { |
| Atomics.add(this.avail, 0, to_write); |
| Atomics.notify(this.avail, 0); |
| } else { |
| this.avail += to_write; |
| } |
| } |
| } |
|
|
| class GodotProcessor extends AudioWorkletProcessor { |
| constructor() { |
| super(); |
| this.threads = false; |
| this.running = true; |
| this.lock = null; |
| this.notifier = null; |
| this.output = null; |
| this.output_buffer = new Float32Array(); |
| this.input = null; |
| this.input_buffer = new Float32Array(); |
| this.port.onmessage = (event) => { |
| const cmd = event.data['cmd']; |
| const data = event.data['data']; |
| this.parse_message(cmd, data); |
| }; |
| } |
|
|
| process_notify() { |
| if (this.notifier) { |
| Atomics.add(this.notifier, 0, 1); |
| Atomics.notify(this.notifier, 0); |
| } |
| } |
|
|
| parse_message(p_cmd, p_data) { |
| if (p_cmd === 'start' && p_data) { |
| const state = p_data[0]; |
| let idx = 0; |
| this.threads = true; |
| this.lock = state.subarray(idx, ++idx); |
| this.notifier = state.subarray(idx, ++idx); |
| const avail_in = state.subarray(idx, ++idx); |
| const avail_out = state.subarray(idx, ++idx); |
| this.input = new RingBuffer(p_data[1], avail_in, true); |
| this.output = new RingBuffer(p_data[2], avail_out, true); |
| } else if (p_cmd === 'stop') { |
| this.running = false; |
| this.output = null; |
| this.input = null; |
| this.lock = null; |
| this.notifier = null; |
| } else if (p_cmd === 'start_nothreads') { |
| this.output = new RingBuffer(p_data[0], p_data[0].length, false); |
| } else if (p_cmd === 'chunk') { |
| this.output.write(p_data); |
| } |
| } |
|
|
| static array_has_data(arr) { |
| return arr.length && arr[0].length && arr[0][0].length; |
| } |
|
|
| process(inputs, outputs, parameters) { |
| if (!this.running) { |
| return false; |
| } |
| if (this.output === null) { |
| return true; |
| } |
| const process_input = GodotProcessor.array_has_data(inputs); |
| if (process_input) { |
| const input = inputs[0]; |
| const chunk = input[0].length * input.length; |
| if (this.input_buffer.length !== chunk) { |
| this.input_buffer = new Float32Array(chunk); |
| } |
| if (!this.threads) { |
| GodotProcessor.write_input(this.input_buffer, input); |
| this.port.postMessage({ 'cmd': 'input', 'data': this.input_buffer }); |
| } else if (this.input.space_left() >= chunk) { |
| GodotProcessor.write_input(this.input_buffer, input); |
| this.input.write(this.input_buffer); |
| } else { |
| |
| } |
| } |
| const process_output = GodotProcessor.array_has_data(outputs); |
| if (process_output) { |
| const output = outputs[0]; |
| const chunk = output[0].length * output.length; |
| if (this.output_buffer.length !== chunk) { |
| this.output_buffer = new Float32Array(chunk); |
| } |
| if (this.output.data_left() >= chunk) { |
| this.output.read(this.output_buffer); |
| GodotProcessor.write_output(output, this.output_buffer); |
| if (!this.threads) { |
| this.port.postMessage({ 'cmd': 'read', 'data': chunk }); |
| } |
| } else { |
| |
| } |
| } |
| this.process_notify(); |
| return true; |
| } |
|
|
| static write_output(dest, source) { |
| const channels = dest.length; |
| for (let ch = 0; ch < channels; ch++) { |
| for (let sample = 0; sample < dest[ch].length; sample++) { |
| dest[ch][sample] = source[sample * channels + ch]; |
| } |
| } |
| } |
|
|
| static write_input(dest, source) { |
| const channels = source.length; |
| for (let ch = 0; ch < channels; ch++) { |
| for (let sample = 0; sample < source[ch].length; sample++) { |
| dest[sample * channels + ch] = source[ch][sample]; |
| } |
| } |
| } |
| } |
|
|
| registerProcessor('godot-processor', GodotProcessor); |
|
|