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using UnityEngine;
using UnityEngine.UI;
using UnityEngine.InputSystem;
using System.Collections.Generic;
using TMPro;
public class CrabInterface : MonoBehaviour
{
public TextMeshProUGUI boardText;
public Button clearButton;
public Button confirmButton;
public CrabHandler crab;
private HashSet<string> displayedWords = new HashSet<string>();
private const int maxWords = 2;
private GameManager gm;
public Animator animator;
public SpriteRenderer spriteRender;
private void Start()
{
GameObject uiCamObj = GameObject.FindGameObjectWithTag("UI");
Canvas canvas = GetComponent<Canvas>();
canvas.renderMode = RenderMode.ScreenSpaceCamera;
canvas.worldCamera = uiCamObj.GetComponent<Camera>();
canvas.planeDistance = 1f;
canvas.sortingLayerName = "UI";
canvas.sortingOrder = 500;
var renderers = GetComponentsInChildren<SpriteRenderer>();
foreach (var renderer in renderers)
{
renderer.sortingLayerName = "UI";
renderer.sortingOrder += 500;
}
LogManager logManager = FindObjectOfType<LogManager>();
gm = FindObjectOfType<GameManager>();
if (logManager != null)
{
logManager.SetCrabInterface(this);
}
if (clearButton != null)
{
clearButton.onClick.AddListener(ClearBoard);
}
if (confirmButton != null)
{
confirmButton.onClick.AddListener(ConfirmBoardText);
}
}
private void Update()
{
}
public void AddWordToBoard(string word)
{
if (displayedWords.Count >= maxWords)
{
return;
}
if (!displayedWords.Contains(word))
{
displayedWords.Add(word);
boardText.text = string.Join(", ", displayedWords);
GameManager.WordEffect effect = gm.GetEffectForWord(word);
if (effect != null)
{
if (effect.affectFlee) {
switch (effect.crabBehavior)
{
case CrabBehavior.Flee:
case CrabBehavior.GoTo:
case CrabBehavior.Follow:
SetBehavior(1);
Debug.Log("WE FOLLOW MUSK ON TWITTER");
break;
case CrabBehavior.PickingUp:
SetBehavior(4);
Debug.Log("WE PICK UP THE PHONE");
break;
case CrabBehavior.DropItem:
SetBehavior(3);
Debug.Log("WE DROP TILTED TOWERS");
break;
case CrabBehavior.StandStill:
SetBehavior(2);
Debug.Log("FREEZE!");
break;
default:
SetBehavior(0);
break;
}
}
if (effect.affectTarget)
{
spriteRender.sprite = effect.wordSprite;
if (spriteRender.sprite != null) {
float targetSize = 7f;
Vector2 spriteSize = effect.wordSprite.bounds.size;
float scaleFactor = targetSize / Mathf.Max(spriteSize.x, spriteSize.y);
spriteRender.transform.localScale = new Vector3(scaleFactor, scaleFactor, 1);
}
}
}
else
{
Debug.Log("MISSING MY LOVE");
}
}
}
public void SetBehavior(int behavior)
{
if (animator != null)
{
animator.SetFloat("BehaviorIndex", behavior);
}
}
public void ClearBoard()
{
displayedWords.Clear();
boardText.text = "";
SetBehavior(0);
spriteRender.sprite = null;
}
public void ConfirmBoardText()
{
if (crab == null || gm == null)
{
return;
}
List<string> wordsList = new List<string>(displayedWords);
crab.ApplyBoardTextEffects(wordsList);
ClearBoard();
}
}
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