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Browse files- components/SnakeGame.jsx +354 -0
components/SnakeGame.jsx
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| 1 |
+
import { useState, useEffect, useRef, useCallback } from 'react'
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| 2 |
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| 3 |
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const BOARD_SIZE = 20
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| 4 |
+
const INITIAL_SNAKE = [{ x: 10, y: 10 }]
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| 5 |
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const INITIAL_FOOD = { x: 15, y: 15 }
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| 6 |
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const INITIAL_DIRECTION = { x: 0, y: -1 }
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| 7 |
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const GAME_SPEED = 150
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| 8 |
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| 9 |
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const DIRECTIONS = {
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| 10 |
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UP: { x: 0, y: -1 },
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| 11 |
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DOWN: { x: 0, y: 1 },
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| 12 |
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LEFT: { x: -1, y: 0 },
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| 13 |
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RIGHT: { x: 1, y: 0 }
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| 14 |
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}
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| 15 |
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| 16 |
+
export default function SnakeGame() {
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| 17 |
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const canvasRef = useRef(null)
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| 18 |
+
const gameLoopRef = useRef(null)
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| 19 |
+
const [snake, setSnake] = useState(INITIAL_SNAKE)
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| 20 |
+
const [food, setFood] = useState(INITIAL_FOOD)
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| 21 |
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const [direction, setDirection] = useState(INITIAL_DIRECTION)
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| 22 |
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const [gameOver, setGameOver] = useState(false)
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| 23 |
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const [score, setScore] = useState(0)
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| 24 |
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const [isPlaying, setIsPlaying] = useState(false)
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| 25 |
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const [isPaused, setIsPaused] = useState(false)
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| 26 |
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| 27 |
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// Generate random food position
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| 28 |
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const generateFood = useCallback((currentSnake) => {
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| 29 |
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let newFood
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| 30 |
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do {
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| 31 |
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newFood = {
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| 32 |
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x: Math.floor(Math.random() * BOARD_SIZE),
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| 33 |
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y: Math.floor(Math.random() * BOARD_SIZE)
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| 34 |
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}
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| 35 |
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} while (currentSnake.some(segment => segment.x === newFood.x && segment.y === newFood.y))
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| 36 |
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return newFood
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| 37 |
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}, [])
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| 38 |
+
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| 39 |
+
// Check collision with walls or self
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| 40 |
+
const checkCollision = useCallback((head, body) => {
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| 41 |
+
// Wall collision
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| 42 |
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if (head.x < 0 || head.x >= BOARD_SIZE || head.y < 0 || head.y >= BOARD_SIZE) {
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| 43 |
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return true
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| 44 |
+
}
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| 45 |
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// Self collision
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| 46 |
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return body.some(segment => segment.x === head.x && segment.y === head.y)
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| 47 |
+
}, [])
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| 48 |
+
|
| 49 |
+
// Move snake
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| 50 |
+
const moveSnake = useCallback(() => {
|
| 51 |
+
if (gameOver || isPaused || !isPlaying) return
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| 52 |
+
|
| 53 |
+
setSnake(currentSnake => {
|
| 54 |
+
const newSnake = [...currentSnake]
|
| 55 |
+
const head = { ...newSnake[0] }
|
| 56 |
+
|
| 57 |
+
head.x += direction.x
|
| 58 |
+
head.y += direction.y
|
| 59 |
+
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| 60 |
+
// Check collision
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| 61 |
+
if (checkCollision(head, newSnake)) {
|
| 62 |
+
setGameOver(true)
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| 63 |
+
setIsPlaying(false)
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| 64 |
+
return currentSnake
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| 65 |
+
}
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| 66 |
+
|
| 67 |
+
newSnake.unshift(head)
|
| 68 |
+
|
| 69 |
+
// Check if food is eaten
|
| 70 |
+
if (head.x === food.x && head.y === food.y) {
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| 71 |
+
setScore(prev => prev + 10)
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| 72 |
+
setFood(generateFood(newSnake))
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| 73 |
+
} else {
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| 74 |
+
newSnake.pop()
|
| 75 |
+
}
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| 76 |
+
|
| 77 |
+
return newSnake
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| 78 |
+
})
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| 79 |
+
}, [direction, food, gameOver, isPaused, isPlaying, checkCollision, generateFood])
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| 80 |
+
|
| 81 |
+
// Game loop
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| 82 |
+
useEffect(() => {
|
| 83 |
+
if (isPlaying && !gameOver && !isPaused) {
|
| 84 |
+
gameLoopRef.current = setInterval(moveSnake, GAME_SPEED)
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| 85 |
+
} else {
|
| 86 |
+
clearInterval(gameLoopRef.current)
|
| 87 |
+
}
|
| 88 |
+
|
| 89 |
+
return () => clearInterval(gameLoopRef.current)
|
| 90 |
+
}, [isPlaying, gameOver, isPaused, moveSnake])
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| 91 |
+
|
| 92 |
+
// Draw game
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| 93 |
+
const draw = useCallback(() => {
|
| 94 |
+
const canvas = canvasRef.current
|
| 95 |
+
if (!canvas) return
|
| 96 |
+
|
| 97 |
+
const ctx = canvas.getContext('2d')
|
| 98 |
+
const cellSize = canvas.width / BOARD_SIZE
|
| 99 |
+
|
| 100 |
+
// Clear canvas
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| 101 |
+
ctx.fillStyle = '#000'
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| 102 |
+
ctx.fillRect(0, 0, canvas.width, canvas.height)
|
| 103 |
+
|
| 104 |
+
// Draw snake
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| 105 |
+
ctx.fillStyle = '#4ade80'
|
| 106 |
+
snake.forEach((segment, index) => {
|
| 107 |
+
if (index === 0) {
|
| 108 |
+
// Head
|
| 109 |
+
ctx.fillStyle = '#22c55e'
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| 110 |
+
} else {
|
| 111 |
+
ctx.fillStyle = '#4ade80'
|
| 112 |
+
}
|
| 113 |
+
ctx.fillRect(
|
| 114 |
+
segment.x * cellSize,
|
| 115 |
+
segment.y * cellSize,
|
| 116 |
+
cellSize - 2,
|
| 117 |
+
cellSize - 2
|
| 118 |
+
)
|
| 119 |
+
})
|
| 120 |
+
|
| 121 |
+
// Draw food
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| 122 |
+
ctx.fillStyle = '#ef4444'
|
| 123 |
+
ctx.fillRect(
|
| 124 |
+
food.x * cellSize,
|
| 125 |
+
food.y * cellSize,
|
| 126 |
+
cellSize - 2,
|
| 127 |
+
cellSize - 2
|
| 128 |
+
)
|
| 129 |
+
|
| 130 |
+
// Draw grid
|
| 131 |
+
ctx.strokeStyle = '#333'
|
| 132 |
+
ctx.lineWidth = 1
|
| 133 |
+
for (let i = 0; i <= BOARD_SIZE; i++) {
|
| 134 |
+
ctx.beginPath()
|
| 135 |
+
ctx.moveTo(i * cellSize, 0)
|
| 136 |
+
ctx.lineTo(i * cellSize, canvas.height)
|
| 137 |
+
ctx.stroke()
|
| 138 |
+
|
| 139 |
+
ctx.beginPath()
|
| 140 |
+
ctx.moveTo(0, i * cellSize)
|
| 141 |
+
ctx.lineTo(canvas.width, i * cellSize)
|
| 142 |
+
ctx.stroke()
|
| 143 |
+
}
|
| 144 |
+
}, [snake, food])
|
| 145 |
+
|
| 146 |
+
// Redraw when snake or food changes
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| 147 |
+
useEffect(() => {
|
| 148 |
+
draw()
|
| 149 |
+
}, [draw])
|
| 150 |
+
|
| 151 |
+
// Handle keyboard input
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| 152 |
+
const handleKeyPress = useCallback((e) => {
|
| 153 |
+
if (!isPlaying) return
|
| 154 |
+
|
| 155 |
+
const { key } = e
|
| 156 |
+
const currentDirection = direction
|
| 157 |
+
|
| 158 |
+
switch (key) {
|
| 159 |
+
case 'ArrowUp':
|
| 160 |
+
case 'w':
|
| 161 |
+
case 'W':
|
| 162 |
+
if (currentDirection.y !== 1) {
|
| 163 |
+
setDirection(DIRECTIONS.UP)
|
| 164 |
+
}
|
| 165 |
+
break
|
| 166 |
+
case 'ArrowDown':
|
| 167 |
+
case 's':
|
| 168 |
+
case 'S':
|
| 169 |
+
if (currentDirection.y !== -1) {
|
| 170 |
+
setDirection(DIRECTIONS.DOWN)
|
| 171 |
+
}
|
| 172 |
+
break
|
| 173 |
+
case 'ArrowLeft':
|
| 174 |
+
case 'a':
|
| 175 |
+
case 'A':
|
| 176 |
+
if (currentDirection.x !== 1) {
|
| 177 |
+
setDirection(DIRECTIONS.LEFT)
|
| 178 |
+
}
|
| 179 |
+
break
|
| 180 |
+
case 'ArrowRight':
|
| 181 |
+
case 'd':
|
| 182 |
+
case 'D':
|
| 183 |
+
if (currentDirection.x !== -1) {
|
| 184 |
+
setDirection(DIRECTIONS.RIGHT)
|
| 185 |
+
}
|
| 186 |
+
break
|
| 187 |
+
case ' ':
|
| 188 |
+
e.preventDefault()
|
| 189 |
+
setIsPaused(prev => !prev)
|
| 190 |
+
break
|
| 191 |
+
}
|
| 192 |
+
}, [isPlaying, direction])
|
| 193 |
+
|
| 194 |
+
useEffect(() => {
|
| 195 |
+
window.addEventListener('keydown', handleKeyPress)
|
| 196 |
+
return () => window.removeEventListener('keydown', handleKeyPress)
|
| 197 |
+
}, [handleKeyPress])
|
| 198 |
+
|
| 199 |
+
// Touch controls
|
| 200 |
+
const handleDirection = useCallback((newDirection) => {
|
| 201 |
+
if (!isPlaying || isPaused) return
|
| 202 |
+
|
| 203 |
+
const currentDirection = direction
|
| 204 |
+
// Prevent reverse direction
|
| 205 |
+
if (
|
| 206 |
+
(newDirection === DIRECTIONS.UP && currentDirection.y === 1) ||
|
| 207 |
+
(newDirection === DIRECTIONS.DOWN && currentDirection.y === -1) ||
|
| 208 |
+
(newDirection === DIRECTIONS.LEFT && currentDirection.x === 1) ||
|
| 209 |
+
(newDirection === DIRECTIONS.RIGHT && currentDirection.x === -1)
|
| 210 |
+
) {
|
| 211 |
+
return
|
| 212 |
+
}
|
| 213 |
+
|
| 214 |
+
setDirection(newDirection)
|
| 215 |
+
}, [isPlaying, isPaused, direction])
|
| 216 |
+
|
| 217 |
+
// Start new game
|
| 218 |
+
const startNewGame = () => {
|
| 219 |
+
setSnake(INITIAL_SNAKE)
|
| 220 |
+
setFood(generateFood(INITIAL_SNAKE))
|
| 221 |
+
setDirection(INITIAL_DIRECTION)
|
| 222 |
+
setGameOver(false)
|
| 223 |
+
setScore(0)
|
| 224 |
+
setIsPlaying(true)
|
| 225 |
+
setIsPaused(false)
|
| 226 |
+
}
|
| 227 |
+
|
| 228 |
+
return (
|
| 229 |
+
<div className="flex flex-col items-center space-y-6">
|
| 230 |
+
{/* Score */}
|
| 231 |
+
<div className="text-center">
|
| 232 |
+
<div className="score-display">
|
| 233 |
+
Score: {score}
|
| 234 |
+
</div>
|
| 235 |
+
<div className="text-gray-400">
|
| 236 |
+
Length: {snake.length}
|
| 237 |
+
</div>
|
| 238 |
+
</div>
|
| 239 |
+
|
| 240 |
+
{/* Game Canvas */}
|
| 241 |
+
<div className="relative">
|
| 242 |
+
<canvas
|
| 243 |
+
ref={canvasRef}
|
| 244 |
+
width={400}
|
| 245 |
+
height={400}
|
| 246 |
+
className="block bg-gray-900"
|
| 247 |
+
/>
|
| 248 |
+
|
| 249 |
+
{/* Game Over Overlay */}
|
| 250 |
+
{gameOver && (
|
| 251 |
+
<div className="absolute inset-0 bg-black bg-opacity-80 flex items-center justify-center rounded-lg">
|
| 252 |
+
<div className="text-center text-white">
|
| 253 |
+
<h2 className="text-3xl font-bold mb-4">Game Over!</h2>
|
| 254 |
+
<p className="text-xl mb-4">Final Score: {score}</p>
|
| 255 |
+
<button
|
| 256 |
+
onClick={startNewGame}
|
| 257 |
+
className="game-button"
|
| 258 |
+
>
|
| 259 |
+
Play Again
|
| 260 |
+
</button>
|
| 261 |
+
</div>
|
| 262 |
+
</div>
|
| 263 |
+
)}
|
| 264 |
+
|
| 265 |
+
{/* Pause Overlay */}
|
| 266 |
+
{isPaused && !gameOver && (
|
| 267 |
+
<div className="absolute inset-0 bg-black bg-opacity-60 flex items-center justify-center rounded-lg">
|
| 268 |
+
<div className="text-center text-white">
|
| 269 |
+
<h2 className="text-3xl font-bold mb-4">Paused</h2>
|
| 270 |
+
<p className="text-lg">Press SPACE or tap Resume to continue</p>
|
| 271 |
+
</div>
|
| 272 |
+
</div>
|
| 273 |
+
)}
|
| 274 |
+
</div>
|
| 275 |
+
|
| 276 |
+
{/* Controls */}
|
| 277 |
+
<div className="flex flex-col items-center space-y-4">
|
| 278 |
+
{!isPlaying || gameOver ? (
|
| 279 |
+
<button
|
| 280 |
+
onClick={startNewGame}
|
| 281 |
+
className="game-button text-lg px-8 py-4"
|
| 282 |
+
>
|
| 283 |
+
{gameOver ? 'Play Again' : 'Start Game'}
|
| 284 |
+
</button>
|
| 285 |
+
) : (
|
| 286 |
+
<div className="flex space-x-4">
|
| 287 |
+
<button
|
| 288 |
+
onClick={() => setIsPaused(!isPaused)}
|
| 289 |
+
className="game-button"
|
| 290 |
+
>
|
| 291 |
+
{isPaused ? 'Resume' : 'Pause'}
|
| 292 |
+
</button>
|
| 293 |
+
<button
|
| 294 |
+
onClick={startNewGame}
|
| 295 |
+
className="game-button bg-red-600 hover:bg-red-700"
|
| 296 |
+
>
|
| 297 |
+
Restart
|
| 298 |
+
</button>
|
| 299 |
+
</div>
|
| 300 |
+
)}
|
| 301 |
+
</div>
|
| 302 |
+
|
| 303 |
+
{/* Mobile Touch Controls */}
|
| 304 |
+
<div className="md:hidden">
|
| 305 |
+
<div className="text-center text-white mb-4">Touch Controls</div>
|
| 306 |
+
<div className="grid grid-cols-3 gap-2 w-48">
|
| 307 |
+
<div></div>
|
| 308 |
+
<button
|
| 309 |
+
onClick={() => handleDirection(DIRECTIONS.UP)}
|
| 310 |
+
className="control-button text-2xl h-16"
|
| 311 |
+
disabled={!isPlaying || isPaused}
|
| 312 |
+
>
|
| 313 |
+
β
|
| 314 |
+
</button>
|
| 315 |
+
<div></div>
|
| 316 |
+
<button
|
| 317 |
+
onClick={() => handleDirection(DIRECTIONS.LEFT)}
|
| 318 |
+
className="control-button text-2xl h-16"
|
| 319 |
+
disabled={!isPlaying || isPaused}
|
| 320 |
+
>
|
| 321 |
+
β
|
| 322 |
+
</button>
|
| 323 |
+
<div></div>
|
| 324 |
+
<button
|
| 325 |
+
onClick={() => handleDirection(DIRECTIONS.RIGHT)}
|
| 326 |
+
className="control-button text-2xl h-16"
|
| 327 |
+
disabled={!isPlaying || isPaused}
|
| 328 |
+
>
|
| 329 |
+
β
|
| 330 |
+
</button>
|
| 331 |
+
<div></div>
|
| 332 |
+
<button
|
| 333 |
+
onClick={() => handleDirection(DIRECTIONS.DOWN)}
|
| 334 |
+
className="control-button text-2xl h-16"
|
| 335 |
+
disabled={!isPlaying || isPaused}
|
| 336 |
+
>
|
| 337 |
+
β
|
| 338 |
+
</button>
|
| 339 |
+
<div></div>
|
| 340 |
+
</div>
|
| 341 |
+
</div>
|
| 342 |
+
|
| 343 |
+
{/* Instructions */}
|
| 344 |
+
<div className="text-center text-gray-400 text-sm max-w-md">
|
| 345 |
+
<p className="mb-2">
|
| 346 |
+
<strong>Keyboard:</strong> Arrow keys or WASD to move, SPACE to pause
|
| 347 |
+
</p>
|
| 348 |
+
<p>
|
| 349 |
+
<strong>Mobile:</strong> Use touch controls below
|
| 350 |
+
</p>
|
| 351 |
+
</div>
|
| 352 |
+
</div>
|
| 353 |
+
)
|
| 354 |
+
}
|