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| import gradio as gr | |
| import torch | |
| import numpy as np | |
| import cv2 | |
| from PIL import Image | |
| from torchvision import transforms | |
| from transformers import SegformerForSemanticSegmentation, AutoImageProcessor | |
| # Device | |
| device = torch.device("cuda" if torch.cuda.is_available() else "cpu") | |
| # Load model and processor once | |
| processor = AutoImageProcessor.from_pretrained("nvidia/segformer-b2-finetuned-ade-512-512") | |
| model = SegformerForSemanticSegmentation.from_pretrained("nvidia/segformer-b2-finetuned-ade-512-512").to(device) | |
| def process(room_img, tile_img): | |
| room_img = room_img.convert("RGB") | |
| tile_img = tile_img.convert("RGB") | |
| room_np = np.array(room_img) | |
| # Segmentation | |
| inputs = processor(images=room_img, return_tensors="pt").to(device) | |
| with torch.no_grad(): | |
| outputs = model(**inputs) | |
| segmentation = outputs.logits.argmax(dim=1).squeeze().cpu().numpy() | |
| segmentation_resized = cv2.resize(segmentation.astype(np.uint8), (room_np.shape[1], room_np.shape[0]), interpolation=cv2.INTER_NEAREST) | |
| # Mask for floor (ADE20K class index 3) | |
| floor_class_index = 3 | |
| mask_bin = (segmentation_resized == floor_class_index).astype(np.uint8) | |
| # Largest contour | |
| contours, _ = cv2.findContours(mask_bin, cv2.RETR_EXTERNAL, cv2.CHAIN_APPROX_SIMPLE) | |
| if not contours: | |
| return room_img, Image.fromarray(mask_bin*255), tile_img, room_img | |
| contour = max(contours, key=cv2.contourArea) | |
| if len(contour) < 4: | |
| return room_img, Image.fromarray(mask_bin*255), tile_img, room_img | |
| x, y, w, h = cv2.boundingRect(contour) | |
| src_pts = np.array([[x, y + h], [x + w, y + h], [x + w, y], [x, y]], dtype=np.float32) | |
| offset = h * 0.5 | |
| dst_pts = np.array([[x - offset, y + h], [x + w + offset, y + h], [x + w, y], [x, y]], dtype=np.float32) | |
| H = cv2.getPerspectiveTransform(src_pts, dst_pts) | |
| # Resize tile | |
| target_tile_width = room_np.shape[1] // 10 | |
| tile_aspect_ratio = tile_img.height / tile_img.width | |
| target_tile_height = int(target_tile_width * tile_aspect_ratio) | |
| tile_resized = tile_img.resize((target_tile_width, target_tile_height), Image.LANCZOS) | |
| tile_np = np.array(tile_resized) | |
| # Tile texture | |
| tile_h, tile_w = tile_np.shape[:2] | |
| room_h, room_w = room_np.shape[:2] | |
| reps_y = room_h // tile_h + 2 | |
| reps_x = room_w // tile_w + 2 | |
| tiled_texture = np.tile(tile_np, (reps_y, reps_x, 1))[:room_h, :room_w] | |
| warped_texture = cv2.warpPerspective(tiled_texture, H, (room_w, room_h)) | |
| # Blend | |
| room_float = room_np.astype(np.float32) / 255.0 | |
| texture_float = warped_texture.astype(np.float32) / 255.0 | |
| room_gray = cv2.cvtColor(room_float, cv2.COLOR_RGB2GRAY) | |
| lighting = np.stack([room_gray]*3, axis=-1) | |
| lighting = np.clip(lighting * 1.2, 0, 1) | |
| lit_texture = np.clip(texture_float * lighting, 0, 1) | |
| mask_3ch = np.stack([mask_bin]*3, axis=-1) | |
| blended = np.where(mask_3ch == 1, lit_texture, room_float) | |
| blended_img = (blended * 255).astype(np.uint8) | |
| return Image.fromarray(room_np), Image.fromarray(mask_bin * 255), Image.fromarray(warped_texture), Image.fromarray(blended_img) | |
| demo = gr.Interface( | |
| fn=process, | |
| inputs=[gr.Image(label="Room Image", type="pil"), gr.Image(label="Tile Image", type="pil")], | |
| outputs=[ | |
| gr.Image(label="Original Room"), | |
| gr.Image(label="Floor Mask"), | |
| gr.Image(label="Warped Texture"), | |
| gr.Image(label="Final Overlay") | |
| ], | |
| examples=[ | |
| ["https://www.thespruce.com/thmb/GtlHim5EsWERYoVi62TnWpu6JTA=/5472x3648/filters:fill(auto,1)/GettyImages-9261821821-5c69c1b7c9e77c0001675a49.jpg", "https://renovlange.de/images/marbles/arabescato.jpg"], | |
| ["https://st.hzcdn.com/simgs/57717d160282e776_9-0651/home-design.jpg", "https://renovlange.de/images/marbles/grigio-cenere.jpg"] | |
| ], | |
| title="Room Floor Tiler", | |
| description="Upload a room image and a tile texture. The floor is automatically detected and overlaid with your selected tile using SegFormer and perspective warping." | |
| ) | |
| if __name__ == "__main__": | |
| demo.launch() | |