openspiel / client.py
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# Copyright (c) Meta Platforms, Inc. and affiliates.
# All rights reserved.
#
# This source code is licensed under the BSD-style license found in the
# LICENSE file in the root directory of this source tree.
"""
OpenSpielEnv HTTP Client.
This module provides the client for connecting to an OpenSpiel Environment server
over HTTP.
"""
from __future__ import annotations
from typing import Any, Dict, Optional, TYPE_CHECKING
from openenv_core.client_types import StepResult
from openenv_core.http_env_client import HTTPEnvClient
from .models import OpenSpielAction, OpenSpielObservation, OpenSpielState
if TYPE_CHECKING:
from openenv_core.containers.runtime import ContainerProvider
class OpenSpielEnv(HTTPEnvClient[OpenSpielAction, OpenSpielObservation]):
"""
HTTP client for OpenSpiel Environment.
This client connects to an OpenSpielEnvironment HTTP server and provides
methods to interact with it: reset(), step(), and state access.
Example:
>>> # Connect to a running server
>>> client = OpenSpielEnv(base_url="http://localhost:8000")
>>> result = client.reset()
>>> print(result.observation.info_state)
>>>
>>> # Take an action
>>> result = client.step(OpenSpielAction(action_id=1, game_name="catch"))
>>> print(result.observation.reward)
Example with Docker:
>>> # Automatically start container and connect
>>> client = OpenSpielEnv.from_docker_image("openspiel-env:latest")
>>> result = client.reset()
>>> result = client.step(OpenSpielAction(action_id=0))
"""
def _step_payload(self, action: OpenSpielAction) -> Dict[str, Any]:
"""
Convert OpenSpielAction to JSON payload for step request.
Args:
action: OpenSpielAction instance.
Returns:
Dictionary representation suitable for JSON encoding.
"""
return {
"action_id": action.action_id,
"game_name": action.game_name,
"game_params": action.game_params,
}
def _parse_result(
self, payload: Dict[str, Any]
) -> StepResult[OpenSpielObservation]:
"""
Parse server response into StepResult[OpenSpielObservation].
Args:
payload: JSON response from server.
Returns:
StepResult with OpenSpielObservation.
"""
obs_data = payload.get("observation", {})
observation = OpenSpielObservation(
info_state=obs_data.get("info_state", []),
legal_actions=obs_data.get("legal_actions", []),
game_phase=obs_data.get("game_phase", "playing"),
current_player_id=obs_data.get("current_player_id", 0),
opponent_last_action=obs_data.get("opponent_last_action"),
done=payload.get("done", False),
reward=payload.get("reward"),
metadata=obs_data.get("metadata", {}),
)
return StepResult(
observation=observation,
reward=payload.get("reward"),
done=payload.get("done", False),
)
def _parse_state(self, payload: Dict[str, Any]) -> OpenSpielState:
"""
Parse server response into OpenSpielState object.
Args:
payload: JSON response from /state endpoint.
Returns:
OpenSpielState object with environment state information.
"""
return OpenSpielState(
episode_id=payload.get("episode_id"),
step_count=payload.get("step_count", 0),
game_name=payload.get("game_name", "unknown"),
agent_player=payload.get("agent_player", 0),
opponent_policy=payload.get("opponent_policy", "random"),
game_params=payload.get("game_params", {}),
num_players=payload.get("num_players", 1),
)