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=== SCENE #1 === |
=== SCENE DETAILS === |
Primary Setting : Underdark Caverns |
Depth : near surface |
Dangers : fungal infections |
Features : faerzress zones |
Navigation : collapsed passages |
Character Present : A ghost whispering forgotten truths |
Key Object : a bracelet that tightens with each lie |
Immediate Event : a ghostly choir begins to sing |
Lighting : ethereal beams dancing like northern lights |
Weather/Condition : sunlight ambience with no light present |
Ambient Sounds : scraping inside the walls |
Background Details : glowing faintly with magical residue |
Time of Day : night |
Magic Status : normal magic |
Structural Integrity : magically preserved |
Undead Presence : powerful undead |
Trap Density : deathtrap |
Navigation Status : confusing layout |
Divine Energy : corrupt influence |
Basic Description: |
A ghost whispering forgotten truths interacts with a bracelet that tightens with each lie. A ghostly choir begins to sing. The environment shows ethereal beams dancing like northern lights with sunlight ambience with no light present. |
=== SCENE #2 === |
=== SCENE DETAILS === |
Primary Setting : Enchanted Forest |
Magic Level : ancient druidic magic |
Flora : vines that move |
Fauna : guardian spirits |
Navigation : magical barriers |
Character Present : A dragon in humanoid form |
Key Object : a painting that alters over time |
Immediate Event : a strange symbol is branded into the floor |
Lighting : sunlight warped through magical distortion |
Weather/Condition : mist that tastes of iron |
Ambient Sounds : complete unnatural silence |
Background Details : cloaked in an unnatural fog |
Time of Day : time seems distorted |
Magic Status : anti-magic field |
Structural Integrity : reinforced |
Undead Presence : powerful undead |
Trap Density : occasional traps |
Navigation Status : shifting walls |
Divine Energy : faint blessing |
Basic Description: |
A dragon in humanoid form interacts with a painting that alters over time. A strange symbol is branded into the floor. The environment shows sunlight warped through magical distortion with mist that tastes of iron. |
=== SCENE #3 === |
=== SCENE DETAILS === |
Primary Setting : Haunted Graveyard |
Protections : guardian spirits |
Graveyard Features : mass graves |
Undead Types : zombies |
Source of Haunting : unfinished business |
Character Present : A ghost whispering forgotten truths |
Key Object : a gauntlet embedded with dragon teeth |
Immediate Event : an arcane sigil begins to spin |
Lighting : pale fireflies drifting lazily through the air |
Weather/Condition : veins of heat winding through stone |
Ambient Sounds : whispers echoing from beneath the floor |
Background Details : sculpted into the shape of a great beast |
Time of Day : eternal twilight |
Magic Status : anti-magic field |
Structural Integrity : crumbling |
Undead Presence : powerful undead |
Trap Density : deathtrap |
Navigation Status : shifting walls |
Divine Energy : faint blessing |
Basic Description: |
A ghost whispering forgotten truths interacts with a gauntlet embedded with dragon teeth. An arcane sigil begins to spin. The environment shows pale fireflies drifting lazily through the air with veins of heat winding through stone. |
=== SCENE #4 === |
=== SCENE DETAILS === |
Primary Setting : Bandit Camp |
Organization : secret society |
Leader : dark priest |
Loot : hostages |
Defenses : hidden traps |
Character Present : A mercenary seeking revenge |
Key Object : a vial of black fire that doesn’t burn |
Immediate Event : something scratches from the other side of the wall |
Lighting : dappled moonlight reflected through shifting water |
Weather/Condition : rumbling earth without motion |
Ambient Sounds : footsteps with no source |
Background Details : fused partially with living flesh or bone |
Time of Day : eternal twilight |
Magic Status : enhanced magic |
End of preview. Expand
in Data Studio
YAML Metadata Warning: The task_categories "text2text-generation" is not in the official list: text-classification, token-classification, table-question-answering, question-answering, zero-shot-classification, translation, summarization, feature-extraction, text-generation, fill-mask, sentence-similarity, text-to-speech, text-to-audio, automatic-speech-recognition, audio-to-audio, audio-classification, audio-text-to-text, voice-activity-detection, depth-estimation, image-classification, object-detection, image-segmentation, text-to-image, image-to-text, image-to-image, image-to-video, unconditional-image-generation, video-classification, reinforcement-learning, robotics, tabular-classification, tabular-regression, tabular-to-text, table-to-text, multiple-choice, text-ranking, text-retrieval, time-series-forecasting, text-to-video, image-text-to-text, image-text-to-image, image-text-to-video, visual-question-answering, document-question-answering, zero-shot-image-classification, graph-ml, mask-generation, zero-shot-object-detection, text-to-3d, image-to-3d, image-feature-extraction, video-text-to-text, keypoint-detection, visual-document-retrieval, any-to-any, video-to-video, other
RPG Scene Generator
Dataset Summary
A collection of 100,000 procedurally generated fantasy RPG scenes, richly structured and atmosphere-enhanced. Each scene features narrative depth, modular logic, and multi-sensory context, making this dataset ideal for AI storytelling, tabletop roleplaying, video game prototyping, and creative writing. 100k RPG Scenes (100k) 📦 Full dataset available: https://datadeveloper1.gumroad.com/l/drbhyu
- Creator: C.J. Jones
- License: CC-BY-NC-SA-4.0
- Language: English
- Size: ~1.2GB
- Records: 100,000
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