Datasets:
Download README.md from DmytroKhitro/pixel-art-normal-maps: direct link, hf CLI and curl.
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license: cc-by-4.0
pretty_name: Pixel-Art Normal Maps
task_categories:
- image-to-image
tags:
- pixel-art
- normal-maps
- normal-map-estimation
- synthetic
- computer-graphics
- game-assets
size_categories:
- 10K<n<100K
dataset_info:
features:
- name: color
dtype: image
- name: normal
dtype: image
- name: size
dtype: int32
- name: model_id
dtype: string
- name: filename
dtype: string
splits:
- name: train
num_bytes: 89583790
num_examples: 14497
download_size: 90860770
dataset_size: 89583790
configs:
- config_name: default
data_files:
- split: train
path: data/train-*
Pixel-Art Normal Maps
Synthetic (pixel-art sprite → camera-space normal map) image pairs for training and evaluating normal-map generation models for 2D pixel-art.
This dataset accompanies a master's thesis on normal-map generation for pixelated images. Code: https://github.com/Dmiktor/pixel-art-normal-maps
Load
from datasets import load_dataset
ds = load_dataset("<HF_USERNAME>/pixel-art-normal-maps", split="train")
ex = ds[0]
ex["color"] # PIL.Image - RGBA pixel-art sprite (model INPUT)
ex["normal"] # PIL.Image - camera-space normal map (TARGET)
ex["size"], ex["model_id"], ex["filename"]
Columns
| Column | Type | Description |
|---|---|---|
color |
image (RGBA) | pixel-art sprite, transparent background — model input |
normal |
image (RGB) | camera-space normal map, N_rgb = (N + 1) / 2 · 255 — target |
size |
int | render size in px (32, 48, 64, 80 or 96) |
model_id |
string | id of the source 3D model the pair was rendered from |
filename |
string | original render name (<id>_<model>_r<rot>_e<elev>_s<size>[...]) |
One train split. Stored as Parquet with the image bytes embedded (loads anywhere, no
external files).
| Property | Value |
|---|---|
| Paired images | 14,497 |
| Unique source models | 648 |
| Sprite sizes | 32, 48, 64, 80, 96 px |
| Colour format | RGBA, transparent background |
| Normal encoding | camera space, N_rgb = (N + 1) / 2 · 255 |
| Suggested val split | 10 % (seed 42) → 1,449 images |
How it was made
Low-poly 3D models indexed by Objaverse++ are filtered with CLIP to keep clean single-character meshes, then rendered twice in Blender under identical camera and pose: a stylised pixel-art colour pass and a matching camera-space normal pass. Identical framing means the two images align pixel-for-pixel.
Baseline results (masked angular error, validation = 1,449 images)
| Method | Mean angular error (°) |
|---|---|
| Sobel (luminance) | 49.70 |
| Sobel (alpha) | 44.26 |
| Beveling (EDT) | 35.28 |
| U-Net (this work) | 25.62 |
Citation
@misc{shapovalov2026pixelnormalmaps,
author = {Shapovalov, Dmytro},
title = {Pixel-Art Normal Maps: a synthetic dataset for normal-map generation},
year = {2026},
howpublished = {Hugging Face Hub},
note = {Derived from Objaverse++ / Objaverse assets}
}
License & attribution
Released under CC BY 4.0. Rendered from Objaverse++ / Objaverse 3D assets, which carry their own licenses — please attribute Objaverse++ and respect upstream model licenses.