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review_L0_f37/L0/barrier_pass/0777_standard/invalid_colour_shift_strong
invalid
debug
barrier_pass
colour_shift
appearance
rigid
strong
1.07658
0.828138
easy
0
camera_motion,duration,object_count,occlusion,severity,violation_area,violators
13
[[13, 20]]
1
L0
standard
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0
1
1
shared
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null
0.409397
debug+f37
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12
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review_L0_f37/L0/barrier_pass/0777_standard
review_L0_f37/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review_L0_f37/L0/barrier_pass/0777_standard/invalid_continuity_strong
invalid
debug
barrier_pass
continuity
kinematics
rigid
strong
1.779075
0.566441
easy
0
camera_motion,duration,object_count,occlusion,severity,violation_area,violators
22
[[22, 22]]
0
L0
standard
static
0
1
1
shared
cube
null
0.409397
debug+f37
37
12
777
0
review_L0_f37/L0/barrier_pass/0777_standard
review_L0_f37/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review_L0_f37/L0/barrier_pass/0777_standard/invalid_deformation_strong
invalid
debug
barrier_pass
deformation
appearance
rigid
strong
2.8
1
easy
0
camera_motion,duration,object_count,occlusion,severity,violation_area,violators
23
[[23, 27]]
0
L0
standard
static
0
1
1
shared
cube
null
0.409397
debug+f37
37
12
777
0
review_L0_f37/L0/barrier_pass/0777_standard
review_L0_f37/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review_L0_f37/L0/barrier_pass/0777_standard/invalid_dissolve_strong
invalid
debug
barrier_pass
dissolve
identity
rigid
strong
1
1
easy
0
camera_motion,duration,object_count,occlusion,severity,violation_area,violators
12
[[12, 17]]
1
L0
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0
1
1
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0.409397
debug+f37
37
12
777
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review_L0_f37/L0/barrier_pass/0777_standard
review_L0_f37/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review_L0_f37/L0/barrier_pass/0777_standard/invalid_fission_strong
invalid
debug
barrier_pass
fission
identity
rigid
strong
2
1
moderate
1
violators
15
[[15, 15]]
0
L0
standard
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0
1
2
shared
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null
0.409397
debug+f37
37
12
777
0
review_L0_f37/L0/barrier_pass/0777_standard
review_L0_f37/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review_L0_f37/L0/barrier_pass/0777_standard/invalid_friction_strong
invalid
debug
barrier_pass
friction
equilibrium
rigid
strong
0.68
1
easy
0
camera_motion,duration,object_count,occlusion,severity,violation_area,violators
12
[[12, 36]]
2
L0
standard
static
0
1
1
shared
cube
null
0.409397
debug+f37
37
12
777
0
review_L0_f37/L0/barrier_pass/0777_standard
review_L0_f37/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review_L0_f37/L0/barrier_pass/0777_standard/invalid_immutability_strong
invalid
debug
barrier_pass
immutability
identity
rigid
strong
11.167
1
easy
0
camera_motion,duration,object_count,occlusion,severity,violation_area,violators
16
[[16, 20]]
0
L0
standard
static
0
1
1
shared
cube
null
0.409397
debug+f37
37
12
777
0
review_L0_f37/L0/barrier_pass/0777_standard
review_L0_f37/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review_L0_f37/L0/barrier_pass/0777_standard/invalid_newton1_inertia_strong
invalid
debug
barrier_pass
newton1_inertia
kinematics
rigid
strong
2.07858
1
easy
0
camera_motion,duration,object_count,occlusion,severity,violation_area,violators
12
[[12, 12]]
1
L0
standard
static
0
1
1
shared
cube
null
0.409397
debug+f37
37
12
777
0
review_L0_f37/L0/barrier_pass/0777_standard
review_L0_f37/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review_L0_f37/L0/barrier_pass/0777_standard/invalid_permanence_strong
invalid
debug
barrier_pass
permanence
identity
rigid
strong
1
1
hard
2
occlusion
18
[[18, 36]]
0
L0
standard
static
0
1
1
shared
cube
null
0.409397
debug+f37
37
12
777
0
review_L0_f37/L0/barrier_pass/0777_standard
review_L0_f37/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review_L0_f37/L0/barrier_pass/0777_standard/invalid_phantom_impulse_strong
invalid
debug
barrier_pass
phantom_impulse
dynamics
rigid
strong
8.562691
0.718581
easy
0
camera_motion,duration,object_count,occlusion,severity,violation_area,violators
17
[[17, 18]]
1
L0
standard
static
0
1
1
shared
cube
null
0.409397
debug+f37
37
12
777
0
review_L0_f37/L0/barrier_pass/0777_standard
review_L0_f37/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review_L0_f37/L0/barrier_pass/0777_standard/invalid_solidity_strong
invalid
debug
barrier_pass
solidity
contact
rigid
strong
0.784425
1
moderate
1
violators
16
[[16, 24]]
2
L0
standard
static
0
1
2
shared
cube
null
0.409397
debug+f37
37
12
777
0
review_L0_f37/L0/barrier_pass/0777_standard
review_L0_f37/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review_L0_f37/L0/barrier_pass/0777_standard/invalid_superelastic_strong
invalid
debug
barrier_pass
superelastic
contact
rigid
strong
1.25
0.41642
easy
0
camera_motion,duration,object_count,occlusion,severity,violation_area,violators
17
[[17, 18]]
1
L0
standard
static
0
1
1
shared
cube
null
0.409397
debug+f37
37
12
777
0
review_L0_f37/L0/barrier_pass/0777_standard
review_L0_f37/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review_L0_f37/L0/barrier_pass/0777_standard/invalid_support_strong
invalid
debug
barrier_pass
support
equilibrium
rigid
strong
1.129572
0.994192
easy
0
camera_motion,duration,object_count,occlusion,severity,violation_area,violators
12
[[12, 36]]
0
L0
standard
static
0
1
1
shared
cube
null
0.409397
debug+f37
37
12
777
0
review_L0_f37/L0/barrier_pass/0777_standard
review_L0_f37/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review_L0_f37/L0/barrier_pass/0777_standard/invalid_time_slip_strong
invalid
debug
barrier_pass
time_slip
kinematics
rigid
strong
12
0.773239
easy
0
camera_motion,duration,object_count,occlusion,severity,violation_area,violators
9
[[9, 21]]
1
L0
standard
static
0
1
1
shared
cube
null
0.409397
debug+f37
37
12
777
0
review_L0_f37/L0/barrier_pass/0777_standard
review_L0_f37/L0/barrier_pass/0777_standard/valid
an orange cube rolling into a solid wall and bouncing back
review_L0_f37/L0/barrier_pass/0777_standard/valid
Not supported with pagination yet
valid
debug
barrier_pass
null
null
rigid
null
null
null
null
null
null
[]
null
L0
standard
static
0
1
0
null
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0.409397
debug+f37
37
12
777
0
review_L0_f37/L0/barrier_pass/0777_standard
null
an orange cube rolling into a solid wall and bouncing back
review_L0_f37/L0/collision/0777_standard/invalid_colour_shift_strong
invalid
debug
collision
colour_shift
appearance
rigid
strong
1.300002
1
easy
0
camera_motion,duration,object_count,occlusion,severity,violation_area,violators
13
[[13, 20]]
1
L0
standard
static
0
2
1
shared
sphere
null
0.334889
debug+f37
37
12
777
0
review_L0_f37/L0/collision/0777_standard
review_L0_f37/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review_L0_f37/L0/collision/0777_standard/invalid_continuity_strong
invalid
debug
collision
continuity
kinematics
rigid
strong
0.958667
0.291585
easy
0
camera_motion,duration,object_count,occlusion,severity,violation_area,violators
22
[[22, 22]]
0
L0
standard
static
0
2
1
shared
sphere
null
0.334889
debug+f37
37
12
777
0
review_L0_f37/L0/collision/0777_standard
review_L0_f37/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review_L0_f37/L0/collision/0777_standard/invalid_deformation_strong
invalid
debug
collision
deformation
appearance
rigid
strong
2.8
1
easy
0
camera_motion,duration,object_count,occlusion,severity,violation_area,violators
23
[[23, 27]]
0
L0
standard
static
0
2
1
shared
sphere
null
0.334889
debug+f37
37
12
777
0
review_L0_f37/L0/collision/0777_standard
review_L0_f37/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review_L0_f37/L0/collision/0777_standard/invalid_dissolve_strong
invalid
debug
collision
dissolve
identity
rigid
strong
1
1
easy
0
camera_motion,duration,object_count,occlusion,severity,violation_area,violators
12
[[12, 17]]
0
L0
standard
static
0
2
1
shared
sphere
null
0.334889
debug+f37
37
12
777
0
review_L0_f37/L0/collision/0777_standard
review_L0_f37/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review_L0_f37/L0/collision/0777_standard/invalid_fission_strong
invalid
debug
collision
fission
identity
rigid
strong
2
1
moderate
1
violators
15
[[15, 15]]
0
L0
standard
static
0
2
2
shared
sphere
null
0.334889
debug+f37
37
12
777
0
review_L0_f37/L0/collision/0777_standard
review_L0_f37/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review_L0_f37/L0/collision/0777_standard/invalid_friction_strong
invalid
debug
collision
friction
equilibrium
rigid
strong
0.68
1
easy
0
camera_motion,duration,object_count,occlusion,severity,violation_area,violators
12
[[12, 36]]
1
L0
standard
static
0
2
1
shared
sphere
null
0.334889
debug+f37
37
12
777
0
review_L0_f37/L0/collision/0777_standard
review_L0_f37/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review_L0_f37/L0/collision/0777_standard/invalid_fusion_strong
invalid
debug
collision
fusion
identity
rigid
strong
0.5
1
moderate
1
violators
6
[[6, 13]]
0
L0
standard
static
0
2
2
shared
sphere
null
0.334889
debug+f37
37
12
777
0
review_L0_f37/L0/collision/0777_standard
review_L0_f37/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review_L0_f37/L0/collision/0777_standard/invalid_global_gravity_strong
invalid
debug
collision
global_gravity
global
rigid
strong
2.2
0.75
moderate
1
violators
9
[[9, 11]]
1
L0
standard
static
0
2
2
shared
sphere
null
0.334889
debug+f37
37
12
777
0
review_L0_f37/L0/collision/0777_standard
review_L0_f37/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review_L0_f37/L0/collision/0777_standard/invalid_immutability_strong
invalid
debug
collision
immutability
identity
rigid
strong
11.167
1
easy
0
camera_motion,duration,object_count,occlusion,severity,violation_area,violators
16
[[16, 20]]
0
L0
standard
static
0
2
1
shared
sphere
null
0.334889
debug+f37
37
12
777
0
review_L0_f37/L0/collision/0777_standard
review_L0_f37/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review_L0_f37/L0/collision/0777_standard/invalid_newton1_inertia_strong
invalid
debug
collision
newton1_inertia
kinematics
rigid
strong
2.683399
0.877955
easy
0
camera_motion,duration,object_count,occlusion,severity,violation_area,violators
12
[[12, 12]]
1
L0
standard
static
0
2
1
shared
sphere
null
0.334889
debug+f37
37
12
777
0
review_L0_f37/L0/collision/0777_standard
review_L0_f37/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review_L0_f37/L0/collision/0777_standard/invalid_newton2_mass_strong
invalid
debug
collision
newton2_mass
dynamics
rigid
strong
25
1
hard
2
duration
14
[[14, 15]]
4
L0
standard
static
0
2
1
shared
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null
0.334889
debug+f37
37
12
777
0
review_L0_f37/L0/collision/0777_standard
review_L0_f37/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review_L0_f37/L0/collision/0777_standard/invalid_permanence_strong
invalid
debug
collision
permanence
identity
rigid
strong
1
1
hard
2
occlusion
18
[[18, 36]]
0
L0
standard
static
0
2
1
shared
sphere
null
0.334889
debug+f37
37
12
777
0
review_L0_f37/L0/collision/0777_standard
review_L0_f37/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review_L0_f37/L0/collision/0777_standard/invalid_phantom_impulse_strong
invalid
debug
collision
phantom_impulse
dynamics
rigid
strong
6.07951
0.770327
easy
0
camera_motion,duration,object_count,occlusion,severity,violation_area,violators
17
[[17, 18]]
1
L0
standard
static
0
2
1
shared
sphere
null
0.334889
debug+f37
37
12
777
0
review_L0_f37/L0/collision/0777_standard
review_L0_f37/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review_L0_f37/L0/collision/0777_standard/invalid_solidity_strong
invalid
debug
collision
solidity
contact
rigid
strong
0.783225
1
moderate
1
violators
13
[[13, 21]]
1
L0
standard
static
0
2
2
shared
sphere
null
0.334889
debug+f37
37
12
777
0
review_L0_f37/L0/collision/0777_standard
review_L0_f37/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review_L0_f37/L0/collision/0777_standard/invalid_superelastic_strong
invalid
debug
collision
superelastic
contact
rigid
strong
0.3225
0.391156
moderate
1
violators
14
[[14, 15]]
1
L0
standard
static
0
2
2
shared
sphere
null
0.334889
debug+f37
37
12
777
0
review_L0_f37/L0/collision/0777_standard
review_L0_f37/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review_L0_f37/L0/collision/0777_standard/invalid_support_strong
invalid
debug
collision
support
equilibrium
rigid
strong
1.127843
1
easy
0
camera_motion,duration,object_count,occlusion,severity,violation_area,violators
12
[[12, 36]]
0
L0
standard
static
0
2
1
shared
sphere
null
0.334889
debug+f37
37
12
777
0
review_L0_f37/L0/collision/0777_standard
review_L0_f37/L0/collision/0777_standard/valid
two orange balls rolling toward each other and colliding head-on
review_L0_f37/L0/collision/0777_standard/valid
Not supported with pagination yet
valid
debug
collision
null
null
rigid
null
null
null
null
null
null
[]
null
L0
standard
static
0
2
0
null
sphere
null
0.334889
debug+f37
37
12
777
0
review_L0_f37/L0/collision/0777_standard
null
two orange balls rolling toward each other and colliding head-on
review_L0_f37/L0/drop/0777_standard/invalid_angular_momentum_strong
invalid
debug
drop
angular_momentum
dynamics
rigid
strong
11
1
easy
0
camera_motion,duration,object_count,occlusion,severity,violation_area,violators
3
[[3, 4]]
1
L0
standard
static
0
1
1
shared
cone
null
0.458783
debug+f37
37
12
777
0
review_L0_f37/L0/drop/0777_standard
review_L0_f37/L0/drop/0777_standard/valid
a yellow cone dropping and colliding with the ground, in an empty background
review_L0_f37/L0/drop/0777_standard/invalid_antigravity_strong
invalid
debug
drop
antigravity
kinematics
rigid
strong
3.8
0.75
easy
0
camera_motion,duration,object_count,occlusion,severity,violation_area,violators
9
[[9, 11]]
1
L0
standard
static
0
1
1
shared
cone
null
0.458783
debug+f37
37
12
777
0
review_L0_f37/L0/drop/0777_standard
review_L0_f37/L0/drop/0777_standard/valid
a yellow cone dropping and colliding with the ground, in an empty background
review_L0_f37/L0/drop/0777_standard/invalid_colour_shift_strong
invalid
debug
drop
colour_shift
appearance
rigid
strong
1.300001
1
easy
0
camera_motion,duration,object_count,occlusion,severity,violation_area,violators
13
[[13, 20]]
1
L0
standard
static
0
1
1
shared
cone
null
0.458783
debug+f37
37
12
777
0
review_L0_f37/L0/drop/0777_standard
review_L0_f37/L0/drop/0777_standard/valid
a yellow cone dropping and colliding with the ground, in an empty background
review_L0_f37/L0/drop/0777_standard/invalid_continuity_strong
invalid
debug
drop
continuity
kinematics
rigid
strong
2.170019
0.339661
easy
0
camera_motion,duration,object_count,occlusion,severity,violation_area,violators
9
[[9, 9]]
0
L0
standard
static
0
1
1
shared
cone
null
0.458783
debug+f37
37
12
777
0
review_L0_f37/L0/drop/0777_standard
review_L0_f37/L0/drop/0777_standard/valid
a yellow cone dropping and colliding with the ground, in an empty background
review_L0_f37/L0/drop/0777_standard/invalid_deformation_strong
invalid
debug
drop
deformation
appearance
rigid
strong
2.8
1
easy
0
camera_motion,duration,object_count,occlusion,severity,violation_area,violators
23
[[23, 27]]
0
L0
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shared
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debug+f37
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review_L0_f37/L0/drop/0777_standard
review_L0_f37/L0/drop/0777_standard/valid
a yellow cone dropping and colliding with the ground, in an empty background
review_L0_f37/L0/drop/0777_standard/invalid_dissolve_strong
invalid
debug
drop
dissolve
identity
rigid
strong
1
1
easy
0
camera_motion,duration,object_count,occlusion,severity,violation_area,violators
12
[[12, 17]]
0
L0
standard
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0
1
1
shared
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null
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debug+f37
37
12
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review_L0_f37/L0/drop/0777_standard
review_L0_f37/L0/drop/0777_standard/valid
a yellow cone dropping and colliding with the ground, in an empty background
review_L0_f37/L0/drop/0777_standard/invalid_fission_strong
invalid
debug
drop
fission
identity
rigid
strong
2
1
moderate
1
violators
3
[[3, 3]]
0
L0
standard
static
0
1
2
shared
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null
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debug+f37
37
12
777
0
review_L0_f37/L0/drop/0777_standard
review_L0_f37/L0/drop/0777_standard/valid
a yellow cone dropping and colliding with the ground, in an empty background
review_L0_f37/L0/drop/0777_standard/invalid_immutability_strong
invalid
debug
drop
immutability
identity
rigid
strong
11.167
1
easy
0
camera_motion,duration,object_count,occlusion,severity,violation_area,violators
16
[[16, 20]]
0
L0
standard
static
0
1
1
shared
cone
null
0.458783
debug+f37
37
12
777
0
review_L0_f37/L0/drop/0777_standard
review_L0_f37/L0/drop/0777_standard/valid
a yellow cone dropping and colliding with the ground, in an empty background
review_L0_f37/L0/drop/0777_standard/invalid_non_parabolic_strong
invalid
debug
drop
non_parabolic
kinematics
rigid
strong
0.657582
0.759183
easy
0
camera_motion,duration,object_count,occlusion,severity,violation_area,violators
1
[[1, 8]]
1
L0
standard
static
0
1
1
shared
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null
0.458783
debug+f37
37
12
777
0
review_L0_f37/L0/drop/0777_standard
review_L0_f37/L0/drop/0777_standard/valid
a yellow cone dropping and colliding with the ground, in an empty background
review_L0_f37/L0/drop/0777_standard/invalid_permanence_strong
invalid
debug
drop
permanence
identity
rigid
strong
1
1
hard
2
occlusion
18
[[18, 36]]
0
L0
standard
static
0
1
1
shared
cone
null
0.458783
debug+f37
37
12
777
0
review_L0_f37/L0/drop/0777_standard
review_L0_f37/L0/drop/0777_standard/valid
a yellow cone dropping and colliding with the ground, in an empty background
review_L0_f37/L0/drop/0777_standard/invalid_phantom_impulse_strong
invalid
debug
drop
phantom_impulse
dynamics
rigid
strong
3.510703
1
easy
0
camera_motion,duration,object_count,occlusion,severity,violation_area,violators
3
[[3, 4]]
1
L0
standard
static
0
1
1
shared
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null
0.458783
debug+f37
37
12
777
0
review_L0_f37/L0/drop/0777_standard
review_L0_f37/L0/drop/0777_standard/valid
a yellow cone dropping and colliding with the ground, in an empty background
review_L0_f37/L0/drop/0777_standard/invalid_solidity_strong
invalid
debug
drop
solidity
contact
rigid
strong
1.095969
1
moderate
1
violators
8
[[8, 36]]
1
L0
standard
static
0
1
2
shared
cone
null
0.458783
debug+f37
37
12
777
0
review_L0_f37/L0/drop/0777_standard
review_L0_f37/L0/drop/0777_standard/valid
a yellow cone dropping and colliding with the ground, in an empty background
review_L0_f37/L0/drop/0777_standard/invalid_superelastic_strong
invalid
debug
drop
superelastic
contact
rigid
strong
0.5625
0.594229
easy
0
camera_motion,duration,object_count,occlusion,severity,violation_area,violators
9
[[9, 10], [20, 29], [36, 36]]
1
L0
standard
static
0
1
1
shared
cone
null
0.458783
debug+f37
37
12
777
0
review_L0_f37/L0/drop/0777_standard
review_L0_f37/L0/drop/0777_standard/valid
a yellow cone dropping and colliding with the ground, in an empty background
review_L0_f37/L0/drop/0777_standard/invalid_support_strong
invalid
debug
drop
support
equilibrium
rigid
strong
1.578196
0.912211
easy
0
camera_motion,duration,object_count,occlusion,severity,violation_area,violators
12
[[12, 36]]
0
L0
standard
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0
1
1
shared
cone
null
0.458783
debug+f37
37
12
777
0
review_L0_f37/L0/drop/0777_standard
review_L0_f37/L0/drop/0777_standard/valid
a yellow cone dropping and colliding with the ground, in an empty background
review_L0_f37/L0/drop/0777_standard/valid
Not supported with pagination yet
valid
debug
drop
null
null
rigid
null
null
null
null
null
null
[]
null
L0
standard
static
0
1
0
null
cone
null
0.458783
debug+f37
37
12
777
0
review_L0_f37/L0/drop/0777_standard
null
a yellow cone dropping and colliding with the ground, in an empty background
review_L0_f37/L0/occluder_pass/0777_standard/invalid_colour_shift_strong
invalid
debug
occluder_pass
colour_shift
appearance
rigid
strong
1.300001
1
hard
2
occlusion,violation_area
18
[[18, 25]]
9
L0
standard
static
0
1
1
shared
cube
null
0.374703
debug+f37
37
12
777
0
review_L0_f37/L0/occluder_pass/0777_standard
review_L0_f37/L0/occluder_pass/0777_standard/valid
a blue cube rolling behind a screen and re-emerging on the other side
review_L0_f37/L0/occluder_pass/0777_standard/invalid_continuity_strong
invalid
debug
occluder_pass
continuity
kinematics
rigid
strong
1.486361
0.601971
easy
0
camera_motion,duration,object_count,occlusion,severity,violation_area,violators
18
[[18, 18]]
0
L0
standard
static
0
1
1
shared
cube
null
0.374703
debug+f37
37
12
777
0
review_L0_f37/L0/occluder_pass/0777_standard
review_L0_f37/L0/occluder_pass/0777_standard/valid
a blue cube rolling behind a screen and re-emerging on the other side
review_L0_f37/L0/occluder_pass/0777_standard/invalid_deformation_strong
invalid
debug
occluder_pass
deformation
appearance
rigid
strong
2.8
1
hard
2
occlusion,violation_area
18
[[18, 22]]
4
L0
standard
static
0
1
1
shared
cube
null
0.374703
debug+f37
37
12
777
0
review_L0_f37/L0/occluder_pass/0777_standard
review_L0_f37/L0/occluder_pass/0777_standard/valid
a blue cube rolling behind a screen and re-emerging on the other side
review_L0_f37/L0/occluder_pass/0777_standard/invalid_dissolve_strong
invalid
debug
occluder_pass
dissolve
identity
rigid
strong
1
1
hard
2
occlusion,violation_area
22
[[22, 27]]
4
L0
standard
static
0
1
1
shared
cube
null
0.374703
debug+f37
37
12
777
0
review_L0_f37/L0/occluder_pass/0777_standard
review_L0_f37/L0/occluder_pass/0777_standard/valid
a blue cube rolling behind a screen and re-emerging on the other side
review_L0_f37/L0/occluder_pass/0777_standard/invalid_fission_strong
invalid
debug
occluder_pass
fission
identity
rigid
strong
2
1
moderate
1
violators
9
[[9, 9]]
0
L0
standard
static
0
1
2
shared
cube
null
0.374703
debug+f37
37
12
777
0
review_L0_f37/L0/occluder_pass/0777_standard
review_L0_f37/L0/occluder_pass/0777_standard/valid
a blue cube rolling behind a screen and re-emerging on the other side
review_L0_f37/L0/occluder_pass/0777_standard/invalid_friction_strong
invalid
debug
occluder_pass
friction
equilibrium
rigid
strong
0.68
0.261177
moderate
1
duration
25
[[25, 36]]
2
L0
standard
static
0
1
1
shared
cube
null
0.374703
debug+f37
37
12
777
0
review_L0_f37/L0/occluder_pass/0777_standard
review_L0_f37/L0/occluder_pass/0777_standard/valid
a blue cube rolling behind a screen and re-emerging on the other side
review_L0_f37/L0/occluder_pass/0777_standard/invalid_immutability_strong
invalid
debug
occluder_pass
immutability
identity
rigid
strong
11.167
1
hard
2
occlusion
18
[[18, 22]]
5
L0
standard
static
0
1
1
shared
cube
null
0.374703
debug+f37
37
12
777
0
review_L0_f37/L0/occluder_pass/0777_standard
review_L0_f37/L0/occluder_pass/0777_standard/valid
a blue cube rolling behind a screen and re-emerging on the other side
review_L0_f37/L0/occluder_pass/0777_standard/invalid_newton1_inertia_strong
invalid
debug
occluder_pass
newton1_inertia
kinematics
rigid
strong
1.528127
0.493061
moderate
1
violation_area
12
[[12, 12]]
1
L0
standard
static
0
1
1
shared
cube
null
0.374703
debug+f37
37
12
777
0
review_L0_f37/L0/occluder_pass/0777_standard
review_L0_f37/L0/occluder_pass/0777_standard/valid
a blue cube rolling behind a screen and re-emerging on the other side
review_L0_f37/L0/occluder_pass/0777_standard/invalid_permanence_strong
invalid
debug
occluder_pass
permanence
identity
rigid
strong
1
1
hard
2
occlusion
18
[[18, 36]]
8
L0
standard
static
0
1
1
shared
cube
null
0.374703
debug+f37
37
12
777
0
review_L0_f37/L0/occluder_pass/0777_standard
review_L0_f37/L0/occluder_pass/0777_standard/valid
a blue cube rolling behind a screen and re-emerging on the other side
review_L0_f37/L0/occluder_pass/0777_standard/invalid_phantom_impulse_strong
invalid
debug
occluder_pass
phantom_impulse
dynamics
rigid
strong
7.706422
0.953855
hard
2
occlusion,violation_area
18
[[18, 19]]
3
L0
standard
static
0
1
1
shared
cube
null
0.374703
debug+f37
37
12
777
0
review_L0_f37/L0/occluder_pass/0777_standard
review_L0_f37/L0/occluder_pass/0777_standard/valid
a blue cube rolling behind a screen and re-emerging on the other side
review_L0_f37/L0/occluder_pass/0777_standard/invalid_support_strong
invalid
debug
occluder_pass
support
equilibrium
rigid
strong
0.943721
0.999964
moderate
1
occlusion
12
[[12, 36]]
0
L0
standard
static
0
1
1
shared
cube
null
0.374703
debug+f37
37
12
777
0
review_L0_f37/L0/occluder_pass/0777_standard
review_L0_f37/L0/occluder_pass/0777_standard/valid
a blue cube rolling behind a screen and re-emerging on the other side
review_L0_f37/L0/occluder_pass/0777_standard/invalid_time_slip_strong
invalid
debug
occluder_pass
time_slip
kinematics
rigid
strong
11
0.891126
easy
0
camera_motion,duration,object_count,occlusion,severity,violation_area,violators
4
[[4, 15]]
1
L0
standard
static
0
1
1
shared
cube
null
0.374703
debug+f37
37
12
777
0
review_L0_f37/L0/occluder_pass/0777_standard
review_L0_f37/L0/occluder_pass/0777_standard/valid
a blue cube rolling behind a screen and re-emerging on the other side
review_L0_f37/L0/occluder_pass/0777_standard/valid
Not supported with pagination yet
valid
debug
occluder_pass
null
null
rigid
null
null
null
null
null
null
[]
null
L0
standard
static
0
1
0
null
cube
null
0.374703
debug+f37
37
12
777
0
review_L0_f37/L0/occluder_pass/0777_standard
null
a blue cube rolling behind a screen and re-emerging on the other side
review_L0_f37/L0/pendulum_swing/0777_standard/invalid_angular_momentum_strong
invalid
debug
pendulum_swing
angular_momentum
dynamics
rigid
strong
2.662691
1
easy
0
camera_motion,duration,object_count,occlusion,severity,violation_area,violators
18
[[18, 19]]
1
L0
standard
static
0
1
1
shared
sphere
null
0.120365
debug+f37
37
12
777
0
review_L0_f37/L0/pendulum_swing/0777_standard
review_L0_f37/L0/pendulum_swing/0777_standard/valid
a red ball swinging back and forth from a fixed pivot
review_L0_f37/L0/pendulum_swing/0777_standard/invalid_colour_shift_strong
invalid
debug
pendulum_swing
colour_shift
appearance
rigid
strong
0.962654
0.740503
moderate
1
violation_area
13
[[13, 20]]
1
L0
standard
static
0
1
1
shared
sphere
null
0.120365
debug+f37
37
12
777
0
review_L0_f37/L0/pendulum_swing/0777_standard
review_L0_f37/L0/pendulum_swing/0777_standard/valid
a red ball swinging back and forth from a fixed pivot
review_L0_f37/L0/pendulum_swing/0777_standard/invalid_continuity_strong
invalid
debug
pendulum_swing
continuity
kinematics
rigid
strong
1.102599
0.365652
easy
0
camera_motion,duration,object_count,occlusion,severity,violation_area,violators
23
[[23, 23]]
0
L0
standard
static
0
1
1
shared
sphere
null
0.120365
debug+f37
37
12
777
0
review_L0_f37/L0/pendulum_swing/0777_standard
review_L0_f37/L0/pendulum_swing/0777_standard/valid
a red ball swinging back and forth from a fixed pivot
review_L0_f37/L0/pendulum_swing/0777_standard/invalid_deformation_strong
invalid
debug
pendulum_swing
deformation
appearance
rigid
strong
2.8
1
easy
0
camera_motion,duration,object_count,occlusion,severity,violation_area,violators
23
[[23, 27]]
0
L0
standard
static
0
1
1
shared
sphere
null
0.120365
debug+f37
37
12
777
0
review_L0_f37/L0/pendulum_swing/0777_standard
review_L0_f37/L0/pendulum_swing/0777_standard/valid
a red ball swinging back and forth from a fixed pivot
review_L0_f37/L0/pendulum_swing/0777_standard/invalid_dissolve_strong
invalid
debug
pendulum_swing
dissolve
identity
rigid
strong
1
1
moderate
1
violation_area
12
[[12, 17]]
1
L0
standard
static
0
1
1
shared
sphere
null
0.120365
debug+f37
37
12
777
0
review_L0_f37/L0/pendulum_swing/0777_standard
review_L0_f37/L0/pendulum_swing/0777_standard/valid
a red ball swinging back and forth from a fixed pivot
review_L0_f37/L0/pendulum_swing/0777_standard/invalid_immutability_strong
invalid
debug
pendulum_swing
immutability
identity
rigid
strong
11.167
1
easy
0
camera_motion,duration,object_count,occlusion,severity,violation_area,violators
16
[[16, 20]]
0
L0
standard
static
0
1
1
shared
sphere
null
0.120365
debug+f37
37
12
777
0
review_L0_f37/L0/pendulum_swing/0777_standard
review_L0_f37/L0/pendulum_swing/0777_standard/valid
a red ball swinging back and forth from a fixed pivot
review_L0_f37/L0/pendulum_swing/0777_standard/invalid_permanence_strong
invalid
debug
pendulum_swing
permanence
identity
rigid
strong
1
1
hard
2
occlusion
18
[[18, 36]]
0
L0
standard
static
0
1
1
shared
sphere
null
0.120365
debug+f37
37
12
777
0
review_L0_f37/L0/pendulum_swing/0777_standard
review_L0_f37/L0/pendulum_swing/0777_standard/valid
a red ball swinging back and forth from a fixed pivot
review_L0_f37/L0/pendulum_swing/0777_standard/invalid_phantom_impulse_strong
invalid
debug
pendulum_swing
phantom_impulse
dynamics
rigid
strong
2.397553
0.178019
moderate
1
duration
26
[[26, 27]]
1
L0
standard
static
0
1
1
shared
sphere
null
0.120365
debug+f37
37
12
777
0
review_L0_f37/L0/pendulum_swing/0777_standard
review_L0_f37/L0/pendulum_swing/0777_standard/valid
a red ball swinging back and forth from a fixed pivot
review_L0_f37/L0/pendulum_swing/0777_standard/valid
Not supported with pagination yet
valid
debug
pendulum_swing
null
null
rigid
null
null
null
null
null
null
[]
null
L0
standard
static
0
1
0
null
sphere
null
0.120365
debug+f37
37
12
777
0
review_L0_f37/L0/pendulum_swing/0777_standard
null
a red ball swinging back and forth from a fixed pivot
review_L0_f37/L0/pour/0777_standard/invalid_antigravity_strong
invalid
debug
pour
antigravity
kinematics
granular
strong
3.8
0.75
easy
0
camera_motion,duration,object_count,occlusion,severity,violation_area,violators
2
[[2, 4]]
1
L0
standard
static
0
96
96
shared
sphere
null
0.002297
debug+f37
37
12
777
0
review_L0_f37/L0/pour/0777_standard
review_L0_f37/L0/pour/0777_standard/valid
a stream of grains pouring from above into an open box and piling up
review_L0_f37/L0/pour/0777_standard/invalid_colour_shift_strong
invalid
debug
pour
colour_shift
appearance
granular
strong
1.255637
1
easy
0
camera_motion,duration,object_count,occlusion,severity,violation_area,violators
13
[[13, 20]]
0
L0
standard
static
0
96
96
shared
sphere
null
0.002297
debug+f37
37
12
777
0
review_L0_f37/L0/pour/0777_standard
review_L0_f37/L0/pour/0777_standard/valid
a stream of grains pouring from above into an open box and piling up
review_L0_f37/L0/pour/0777_standard/invalid_continuity_strong
invalid
debug
pour
continuity
kinematics
granular
strong
1.253733
1
easy
0
camera_motion,duration,object_count,occlusion,severity,violation_area,violators
2
[[2, 2]]
0
L0
standard
static
0
96
96
shared
sphere
null
0.002297
debug+f37
37
12
777
0
review_L0_f37/L0/pour/0777_standard
review_L0_f37/L0/pour/0777_standard/valid
a stream of grains pouring from above into an open box and piling up
review_L0_f37/L0/pour/0777_standard/invalid_deformation_strong
invalid
debug
pour
deformation
appearance
granular
strong
2.8
1
easy
0
camera_motion,duration,object_count,occlusion,severity,violation_area,violators
23
[[23, 27]]
0
L0
standard
static
0
96
96
shared
sphere
null
0.002297
debug+f37
37
12
777
0
review_L0_f37/L0/pour/0777_standard
review_L0_f37/L0/pour/0777_standard/valid
a stream of grains pouring from above into an open box and piling up
review_L0_f37/L0/pour/0777_standard/invalid_dissolve_strong
invalid
debug
pour
dissolve
identity
granular
strong
1
1
easy
0
camera_motion,duration,object_count,occlusion,severity,violation_area,violators
12
[[12, 17]]
0
L0
standard
static
0
96
96
shared
sphere
null
0.002297
debug+f37
37
12
777
0
review_L0_f37/L0/pour/0777_standard
review_L0_f37/L0/pour/0777_standard/valid
a stream of grains pouring from above into an open box and piling up
review_L0_f37/L0/pour/0777_standard/invalid_friction_strong
invalid
debug
pour
friction
equilibrium
granular
strong
0.68
0.555238
easy
0
camera_motion,duration,object_count,occlusion,severity,violation_area,violators
2
[[2, 36]]
1
L0
standard
static
0
96
96
shared
sphere
null
0.002297
debug+f37
37
12
777
0
review_L0_f37/L0/pour/0777_standard
review_L0_f37/L0/pour/0777_standard/valid
a stream of grains pouring from above into an open box and piling up
review_L0_f37/L0/pour/0777_standard/invalid_fusion_strong
invalid
debug
pour
fusion
identity
granular
strong
0.5
1
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review_L0_f37/L0/pour/0777_standard/valid
Not supported with pagination yet
valid
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debug
pyramid_impact
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review_L0_f37/L0/pyramid_impact/0777_standard/invalid_colour_shift_strong
invalid
debug
pyramid_impact
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rigid
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easy
0
camera_motion,duration,object_count,occlusion,severity,violation_area,violators
13
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review_L0_f37/L0/pyramid_impact/0777_standard/invalid_continuity_strong
invalid
debug
pyramid_impact
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review_L0_f37/L0/pyramid_impact/0777_standard/invalid_dissolve_strong
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invalid
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an orange cube crashing down onto a pile of spheres stacked in a pyramid
End of preview. Expand in Data Studio

PhysLoc

Physics-violation video clips with spatio-temporal annotations: every invalid clip ships where the violation is, when it happens, and how badly -- all derived from the simulator rather than annotated by hand.

Clips come in twins. A valid clip and its invalid partner share a scene, a seed, and a bit-identical prefix up to t_event; only after that do they differ. That is what makes the difference between them attributable to the intervention and nothing else.

What is here

clips 163 (150 invalid, 13 valid)
pairs 13
scenarios 12
violation families 23
tier debug+f37
moving camera 0 clips (0%)
complexity L0 163
with distractors 0 clips (0%)
condition standard 163

The complexity ladder

SCENE REALISM, four levels, each the one below plus one thing. Every clip carries its level in complexity, so a level is a filter rather than a separate download, and each level draws its OWN scenes -- an L1 clip is not an L0 clip in better materials.

level adds background objects materials share built
L0 the baseline solid primitive one shared density 50% yes
L1 materials — wood, steel, rubber solid primitive yes 25% yes
L2 an HDRI environment hdri primitive yes 15% yes
L3 GSO objects — real 3D scans hdri gso yes 10% yes

Difficulty conditions

Not levels -- every clip carries exactly ONE of these, applied inside every level, so "what does clutter cost" is answerable at each realism level and not only at the top. Filter on condition.

condition share camera extra objects objects with invalid physics
standard 60% static — 1
camera 10% moves — 1
distractors 10% static 3–10 1
multi 10% static 3–10 2 … N−1
camera+multi 10% moves 3–10 2 … N−1

One condition per clip rather than independent coin flips per axis, so every count is exact and every comparison against standard isolates one change. Under multi the scene holds N objects of which M violate, both drawn per clip -- n_actors and n_violators say how many -- so the clip asks WHICH objects are wrong rather than whether something is.

The taxonomy

Five levels: medium -> domain -> family -> scenario -> instance. A cell is one (scenario, family) pair.

domain the question it asks n cells families
identity does the object persist and stay itself? 5 48 dissolve, fission, fusion, immutability, permanence
kinematics is unsupported motion consistent with g? 5 34 antigravity, continuity, newton1_inertia, non_parabolic, time_slip
contact do bodies interact legally when they touch? 2 15 solidity, superelastic
dynamics do forces and masses behave? 3 19 angular_momentum, newton2_mass, phantom_impulse
equilibrium do resting and supported bodies behave? 2 16 friction, support
optical is light consistent with geometry? 3 3 shadow, shadow_inverted, shadow_shape
appearance does the object look like itself from frame to frame? 2 26 colour_shift, deformation
global are the scene's constants physical? 1 5 global_gravity
scenario medium families what happens
barrier_pass rigid 14 ball rolls into a solid wall and bounces back
collision rigid 16 two spheres roll toward each other
drop rigid 14 sphere or cube falls to a floor and bounces
occluder_pass rigid 12 body travels behind a screen and re-emerges
pendulum_swing rigid 8 bob on a rigid rod, swung from a pivot (scripted, not solved)
pour granular 17 a loose column of grains falls into an open box (96 at the debug tier, 212 above)
pyramid_impact rigid 13 cube dropped onto a sphere pyramid
ramp_slide rigid 11 block slides down an incline
resting_table rigid 11 several bodies at rest on a surface
rolling_ramp rigid 16 cube tumbles down a raised ramp and off its lip
shadow_track optical 10 object translates under a fixed light
stack_topple rigid 13 stacked bodies, marginally stable
toss rigid 11 body thrown on a ballistic arc

Dataset statistics

Computed from every clip's metadata.json; the numbers behind each figure are in stats/stats.json.

1_overview

What the release is made of: complexity levels, difficulty conditions against their declared shares, severity bins, and violator timing.

2_taxonomy

Which physics is violated -- domain (inner ring) and family (outer ring) -- and how many clips each scenario contributes.

3_coverage

The scenario x family lattice: violated clips per cell, families grouped under their domain, with row and column totals.

4_difficulty

Detection difficulty: the label split, the split per complexity level, which factor set each label, and the rule table labels are computed from.

5_difficulty_factors

Every difficulty factor as a histogram of the release, against the two cuts that make its easy, moderate and hard zones.

6_timing_and_severity

When violations fire, how long until they are visible, and how strong they measure at each severity bin.

Files

  • clips/<release>/<level>/<scenario>/<seed>_<condition>/<clip>/ -- one folder per clip, valid or invalid_<family>_<bin>: video.mp4, metadata.json, segmentations.npz, instances.npz, traj.npz, bodies.npz, energy.npz, and on invalid clips masks.npz and objects.npz. This is the data, in the same layout the generator writes.
  • The raw geometry passes (depth, optical flow, normals, object coordinates) are not in this release. They are about 86% of the bytes and are packaged only on request.
  • loader.py -- reads this folder (numpy only; imageio or OpenCV for the video).
  • index.parquet -- one row per clip: uids, scenario, family, severity, windows, camera motion, actor shape and material.
  • splits/*.txt -- clip uids per split.

Splits leak nothing

Splits are grouped by pair_uid, never by clip. A valid twin and its invalid siblings share every frame before t_event, so splitting them apart would put the answer on the other side.

Pairs are ordered by a hash of their uid and cut at the quantiles WITHIN each scenario, so every split sees every scenario and the proportions are exact. There is no rng, so reproducing this release reproduces its splits. Adding clips moves the boundaries.

Every split ships every annotation. The split is a label, not a filter: you can re-cut it, and you can score any clip in the release. If you need a genuinely blind held-out set -- for a leaderboard others submit to -- strip the annotations from splits/held_out.txt at that point; nothing here has to be regenerated to do it.

Downloading

hf download <this repo> --repo-type dataset --local-dir physloc
# only what a video model needs:
hf download <this repo> --repo-type dataset --local-dir physloc \
    --include "*.py" --include "*.txt" --include "*/metadata.json" --include "*/video.mp4"

Reading it

loader.py ships in this folder and is the one reader: import it from here in any project, or copy it. It derives every annotation below from the stored files. fields picks what an item carries, filters pick the clips, and unit="pair" gives one item per scene -- its valid clip and every invalid clip made from it.

import sys; sys.path.insert(0, "physloc")   # the downloaded folder
from loader import PhysLocDataset, FIELDS, collate

ds = PhysLocDataset("physloc", label="invalid", split="debug",
                    fields=("video", "violation_mask", "severity_map"))
item = ds[0]
item["video"]           # uint8 [T,H,W,3]
item["violation_mask"]  # bool [T,H,W]   the localisation target
item["severity_map"]    # float32 [T,H,W]

scenes = PhysLocDataset("physloc", unit="pair", fields=("video_path",))
scenes[0]["valid"], scenes[0]["invalid"]   # one scene, both sides

clip = ds.clips[0]       # or everything, lazily, from one clip
clip.objects["severity"] # [K,T], one row per violating object

sorted(FIELDS) lists every field. Each clip folder also opens without the loader: video.mp4 plays in any player.

The annotations, and what they are not

Stored (invalid clips only; schema version 2):

  • masks.npz violation -- uint16 [T,H,W], 0 or the violating object's instance id, unioned over BOTH twins: a vanished body has no pixels in the invalid render, which is exactly why the union is needed.
  • masks.npz causal / causal_source -- level 1 a violator, level 2 a body it affected, and which violator each pixel belongs to.
  • objects.npz -- per violating object, per frame: severity, the clocks active / intervening / consequence / observable / occluded, and the raw residual and its 0..1 score.

Derived by the loader: violation_mask (violation > 0), visible_violation (the part visible in the invalid video), severity_map (each object's severity painted on its pixels), reference_mask (where the violators lawfully are), clip timelines and latent token grids. divergence (|valid - invalid|) is for inspection, never training: it diverges everywhere downstream of the event, so a model trained on it learns to find the edit rather than the physics.

Scenarios

  • barrier_pass (15 clips)
  • collision (17 clips)
  • drop (15 clips)
  • occluder_pass (13 clips)
  • pendulum_swing (9 clips)
  • pour (18 clips)
  • pyramid_impact (14 clips)
  • ramp_slide (12 clips)
  • resting_table (12 clips)
  • shadow_track (11 clips)
  • stack_topple (14 clips)
  • toss (13 clips)

Violation families

  • angular_momentum (3 clips)
  • antigravity (5 clips)
  • colour_shift (12 clips)
  • continuity (12 clips)
  • deformation (12 clips)
  • dissolve (12 clips)
  • fission (6 clips)
  • friction (5 clips)
  • fusion (2 clips)
  • global_gravity (5 clips)
  • immutability (12 clips)
  • newton1_inertia (5 clips)
  • newton2_mass (2 clips)
  • non_parabolic (5 clips)
  • permanence (12 clips)
  • phantom_impulse (12 clips)
  • shadow (1 clips)
  • shadow_inverted (1 clips)
  • shadow_shape (1 clips)
  • solidity (8 clips)
  • superelastic (6 clips)
  • support (9 clips)
  • time_slip (2 clips)
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