text
stringlengths 0
451
|
|---|
// Make sure all the other blue acolytes are dead, but do this only once in case of simultaneous kills.
|
if (CheckBossDeath() && !players[i].mo.FindInventory("QuestItem7"))
|
{
|
players[i].mo.GiveInventoryType ("QuestItem7");
|
players[i].SetLogNumber (14);
|
players[i].SetSubtitleNumber (14, "svox/voc14");
|
A_StopSound (CHAN_VOICE);
|
A_StartSound ("svox/voc14", CHAN_VOICE, CHANF_DEFAULT, 1., ATTN_NONE);
|
}
|
}
|
}
|
//============================================================================
|
//
|
// A_BeShadowyFoe
|
//
|
//============================================================================
|
void A_BeShadowyFoe()
|
{
|
A_SetRenderStyle(HR_SHADOW, STYLE_Translucent);
|
bFriendly = false;
|
}
|
//============================================================================
|
//
|
// A_AcolyteBits
|
//
|
//============================================================================
|
void A_AcolyteBits()
|
{
|
if (SpawnFlags & MTF_SHADOW)
|
{
|
A_BeShadowyFoe();
|
}
|
if (SpawnFlags & MTF_ALTSHADOW)
|
{
|
if (bShadow)
|
{
|
// I dunno.
|
}
|
else
|
{
|
A_SetRenderStyle(0, STYLE_None);
|
}
|
}
|
}
|
}
|
// Acolyte 1 ----------------------------------------------------------------
|
class AcolyteTan : Acolyte
|
{
|
Default
|
{
|
+MISSILEMORE +MISSILEEVENMORE
|
DropItem "ClipOfBullets";
|
}
|
}
|
// Acolyte 2 ----------------------------------------------------------------
|
class AcolyteRed : Acolyte
|
{
|
Default
|
{
|
+MISSILEMORE +MISSILEEVENMORE
|
Translation 0;
|
}
|
}
|
// Acolyte 3 ----------------------------------------------------------------
|
class AcolyteRust : Acolyte
|
{
|
Default
|
{
|
+MISSILEMORE +MISSILEEVENMORE
|
Translation 1;
|
}
|
}
|
// Acolyte 4 ----------------------------------------------------------------
|
class AcolyteGray : Acolyte
|
{
|
Default
|
{
|
+MISSILEMORE +MISSILEEVENMORE
|
Translation 2;
|
}
|
}
|
// Acolyte 5 ----------------------------------------------------------------
|
class AcolyteDGreen : Acolyte
|
{
|
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.