text
stringlengths 0
451
|
|---|
Default
|
{
|
+MISSILEMORE +MISSILEEVENMORE
|
Translation 3;
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}
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}
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// Acolyte 6 ----------------------------------------------------------------
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class AcolyteGold : Acolyte
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{
|
Default
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{
|
+MISSILEMORE +MISSILEEVENMORE
|
Translation 4;
|
}
|
}
|
// Acolyte 7 ----------------------------------------------------------------
|
class AcolyteLGreen : Acolyte
|
{
|
Default
|
{
|
Health 60;
|
Translation 5;
|
}
|
}
|
// Acolyte 8 ----------------------------------------------------------------
|
class AcolyteBlue : Acolyte
|
{
|
Default
|
{
|
Health 60;
|
Translation 6;
|
}
|
}
|
// Shadow Acolyte -----------------------------------------------------------
|
class AcolyteShadow : Acolyte
|
{
|
Default
|
{
|
+MISSILEMORE
|
DropItem "ClipOfBullets";
|
}
|
States
|
{
|
See:
|
AGRD A 6 A_BeShadowyFoe;
|
Goto Super::See+1;
|
Pain:
|
AGRD O 0 Fast Slow A_SetShadow;
|
AGRD O 8 Fast Slow A_Pain;
|
Goto See;
|
}
|
}
|
// Some guy turning into an acolyte -----------------------------------------
|
class AcolyteToBe : Acolyte
|
{
|
Default
|
{
|
Health 61;
|
Radius 20;
|
Height 56;
|
DeathSound "becoming/death";
|
-COUNTKILL
|
-ISMONSTER
|
}
|
States
|
{
|
Spawn:
|
ARMR A -1;
|
Stop;
|
Pain:
|
ARMR A -1 A_HideDecepticon;
|
Stop;
|
Death:
|
Goto XDeath;
|
}
|
//============================================================================
|
//
|
// A_HideDecepticon
|
//
|
// Hide the Acolyte-to-be ->
|
// Hide the guy transforming into an Acolyte ->
|
// Hide the transformer ->
|
// Transformers are Autobots and Decepticons, and
|
// Decepticons are the bad guys, so... ->
|
//
|
// Hide the Decepticon!
|
//
|
//============================================================================
|
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