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{
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if (GibHealth != int.min)
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{
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return -abs(GibHealth);
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}
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else
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{
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return -int(GetSpawnHealth() * gameinfo.gibfactor);
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}
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}
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virtual double GetDeathHeight()
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{
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// [RH] Allow the death height to be overridden using metadata.
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double metaheight = -1;
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if (DamageType == 'Fire')
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{
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metaheight = BurnHeight;
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}
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if (metaheight < 0)
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{
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metaheight = DeathHeight;
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}
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if (metaheight < 0)
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{
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return Height * 0.25;
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}
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else
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{
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return MAX(metaheight, 0);
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}
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}
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virtual String GetObituary(Actor victim, Actor inflictor, Name mod, bool playerattack)
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{
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if (mod == 'Telefrag')
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{
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return "$OB_MONTELEFRAG";
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}
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else if (mod == 'Melee' && HitObituary.Length() > 0)
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{
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return HitObituary;
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}
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return Obituary;
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}
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virtual int OnDrain(Actor victim, int damage, Name dmgtype)
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{
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return damage;
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}
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// called on getting a secret, return false to disable default "secret found" message/sound
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virtual bool OnGiveSecret(bool printmsg, bool playsound) { return true; }
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// called before and after triggering a teleporter
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// return false in PreTeleport() to cancel the action early
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virtual bool PreTeleport( Vector3 destpos, double destangle, int flags ) { return true; }
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virtual void PostTeleport( Vector3 destpos, double destangle, int flags ) {}
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native virtual bool OkayToSwitchTarget(Actor other);
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native clearscope static class<Actor> GetReplacement(class<Actor> cls);
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native clearscope static class<Actor> GetReplacee(class<Actor> cls);
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native static int GetSpriteIndex(name sprt);
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native clearscope static double GetDefaultSpeed(class<Actor> type);
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native static class<Actor> GetSpawnableType(int spawnnum);
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native clearscope static int ApplyDamageFactors(class<Inventory> itemcls, Name damagetype, int damage, int defdamage);
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native void RemoveFromHash();
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native void ChangeTid(int newtid);
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deprecated("3.8", "Use Level.FindUniqueTid() instead") static int FindUniqueTid(int start = 0, int limit = 0)
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{
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return level.FindUniqueTid(start, limit);
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}
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native void SetShade(color col);
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native clearscope int GetRenderStyle() const;
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native clearscope bool CheckKeys(int locknum, bool remote, bool quiet = false);
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protected native void CheckPortalTransition(bool linked = true);
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native clearscope string GetTag(string defstr = "") const;
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native clearscope string GetCharacterName() const;
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native void SetTag(string defstr = "");
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native clearscope double GetBobOffset(double frac = 0) const;
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native void ClearCounters();
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native bool GiveBody (int num, int max=0);
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native bool HitFloor();
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native virtual bool Grind(bool items);
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native clearscope bool isTeammate(Actor other) const;
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native clearscope int PlayerNumber() const;
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native void SetFriendPlayer(PlayerInfo player);
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native void SoundAlert(Actor target, bool splash = false, double maxdist = 0);
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native void ClearBounce();
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native TerrainDef GetFloorTerrain();
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native bool CheckLocalView(int consoleplayer = -1 /* parameter is not used anymore but needed for backward compatibilityö. */);
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native bool CheckNoDelay();
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native bool UpdateWaterLevel (bool splash = true);
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native bool IsZeroDamage();
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native void ClearInterpolation();
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native void ClearFOVInterpolation();
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native clearscope Vector3 PosRelative(sector sec) const;
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native void RailAttack(FRailParams p);
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