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Default
{
LightLevel -1;
Scale 1;
Health DEFAULT_HEALTH;
Reactiontime 8;
Radius 20;
RenderRadius 0;
Height 16;
Mass 100;
RenderStyle 'Normal';
Alpha 1;
MinMissileChance 200;
MeleeRange 64 - MELEEDELTA;
MaxDropoffHeight 24;
MaxStepHeight 24;
MaxSlopeSteepness STEEPSLOPE;
BounceFactor 0.7;
WallBounceFactor 0.75;
BounceCount -1;
FloatSpeed 4;
FloatBobPhase -1; // randomly initialize by default
FloatBobStrength 1.0;
Gravity 1;
Friction 1;
DamageFactor 1.0; // damage multiplier as target of damage.
DamageMultiply 1.0; // damage multiplier as source of damage.
PushFactor 0.25;
WeaveIndexXY 0;
WeaveIndexZ 16;
DesignatedTeam 255;
PainType "Normal";
DeathType "Normal";
TeleFogSourceType "TeleportFog";
TeleFogDestType 'TeleportFog';
RipperLevel 0;
RipLevelMin 0;
RipLevelMax 0;
RipSound "misc/ripslop";
DefThreshold 100;
BloodType "Blood", "BloodSplatter", "AxeBlood";
ExplosionDamage 128;
ExplosionRadius -1; // i.e. use ExplosionDamage value
MissileHeight 32;
SpriteAngle 0;
SpriteRotation 0;
StencilColor "00 00 00";
VisibleAngles 0, 0;
VisiblePitch 0, 0;
DefaultStateUsage SUF_ACTOR|SUF_OVERLAY;
CameraHeight int.min;
CameraFOV 90.f;
FastSpeed -1;
RadiusDamageFactor 1;
SelfDamageFactor 1;
ShadowAimFactor 1;
ShadowPenaltyFactor 1;
StealthAlpha 0;
WoundHealth 6;
GibHealth int.min;
DeathHeight -1;
BurnHeight -1;
RenderHidden 0;
RenderRequired 0;
FriendlySeeBlocks 10; // 10 (blocks) * 128 (one map unit block)
}
// Functions
// 'parked' global functions.
native clearscope static double deltaangle(double ang1, double ang2);
native clearscope static double absangle(double ang1, double ang2);
native clearscope static Vector2 AngleToVector(double angle, double length = 1);
native clearscope static Vector2 RotateVector(Vector2 vec, double angle);
native clearscope static double Normalize180(double ang);
virtual void MarkPrecacheSounds()
{
MarkSound(SeeSound);
MarkSound(AttackSound);
MarkSound(PainSound);
MarkSound(DeathSound);
MarkSound(ActiveSound);
MarkSound(UseSound);
MarkSound(BounceSound);
MarkSound(WallBounceSound);
MarkSound(CrushPainSound);
MarkSound(HowlSound);
MarkSound(MeleeSound);
MarkSound(PushSound);
}
bool IsPointerEqual(int ptr_select1, int ptr_select2)
{
return GetPointer(ptr_select1) == GetPointer(ptr_select2);
}
clearscope static double BobSin(double fb)