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Default
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{
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LightLevel -1;
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Scale 1;
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Health DEFAULT_HEALTH;
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Reactiontime 8;
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Radius 20;
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RenderRadius 0;
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Height 16;
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Mass 100;
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RenderStyle 'Normal';
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Alpha 1;
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MinMissileChance 200;
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MeleeRange 64 - MELEEDELTA;
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MaxDropoffHeight 24;
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MaxStepHeight 24;
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MaxSlopeSteepness STEEPSLOPE;
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BounceFactor 0.7;
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WallBounceFactor 0.75;
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BounceCount -1;
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FloatSpeed 4;
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FloatBobPhase -1; // randomly initialize by default
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FloatBobStrength 1.0;
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Gravity 1;
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Friction 1;
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DamageFactor 1.0; // damage multiplier as target of damage.
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DamageMultiply 1.0; // damage multiplier as source of damage.
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PushFactor 0.25;
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WeaveIndexXY 0;
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WeaveIndexZ 16;
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DesignatedTeam 255;
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PainType "Normal";
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DeathType "Normal";
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TeleFogSourceType "TeleportFog";
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TeleFogDestType 'TeleportFog';
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RipperLevel 0;
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RipLevelMin 0;
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RipLevelMax 0;
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RipSound "misc/ripslop";
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DefThreshold 100;
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BloodType "Blood", "BloodSplatter", "AxeBlood";
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ExplosionDamage 128;
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ExplosionRadius -1; // i.e. use ExplosionDamage value
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MissileHeight 32;
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SpriteAngle 0;
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SpriteRotation 0;
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StencilColor "00 00 00";
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VisibleAngles 0, 0;
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VisiblePitch 0, 0;
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DefaultStateUsage SUF_ACTOR|SUF_OVERLAY;
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CameraHeight int.min;
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CameraFOV 90.f;
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FastSpeed -1;
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RadiusDamageFactor 1;
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SelfDamageFactor 1;
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ShadowAimFactor 1;
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ShadowPenaltyFactor 1;
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StealthAlpha 0;
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WoundHealth 6;
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GibHealth int.min;
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DeathHeight -1;
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BurnHeight -1;
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RenderHidden 0;
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RenderRequired 0;
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FriendlySeeBlocks 10; // 10 (blocks) * 128 (one map unit block)
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}
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// Functions
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// 'parked' global functions.
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native clearscope static double deltaangle(double ang1, double ang2);
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native clearscope static double absangle(double ang1, double ang2);
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native clearscope static Vector2 AngleToVector(double angle, double length = 1);
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native clearscope static Vector2 RotateVector(Vector2 vec, double angle);
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native clearscope static double Normalize180(double ang);
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virtual void MarkPrecacheSounds()
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{
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MarkSound(SeeSound);
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MarkSound(AttackSound);
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MarkSound(PainSound);
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MarkSound(DeathSound);
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MarkSound(ActiveSound);
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MarkSound(UseSound);
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MarkSound(BounceSound);
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MarkSound(WallBounceSound);
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MarkSound(CrushPainSound);
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MarkSound(HowlSound);
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MarkSound(MeleeSound);
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MarkSound(PushSound);
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}
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bool IsPointerEqual(int ptr_select1, int ptr_select2)
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{
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return GetPointer(ptr_select1) == GetPointer(ptr_select2);
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}
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clearscope static double BobSin(double fb)
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