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// native meta int splash_group;
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Property prefix: none;
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Property Obituary: Obituary;
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Property HitObituary: HitObituary;
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Property MeleeDamage: MeleeDamage;
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Property MeleeSound: MeleeSound;
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Property MissileHeight: MissileHeight;
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Property MissileType: MissileName;
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Property DontHurtShooter: DontHurtShooter;
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Property ExplosionRadius: ExplosionRadius;
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Property ExplosionDamage: ExplosionDamage;
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//Property BloodType: BloodType, BloodType2, BloodType3;
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Property FastSpeed: FastSpeed;
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Property HowlSound: HowlSound;
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Property GibHealth: GibHealth;
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Property DeathHeight: DeathHeight;
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Property BurnHeight: BurnHeight;
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property Health: health;
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property WoundHealth: WoundHealth;
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property ReactionTime: reactiontime;
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property PainThreshold: PainThreshold;
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property DamageMultiply: DamageMultiply;
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property ProjectileKickback: ProjectileKickback;
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property Speed: speed;
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property FloatSpeed: FloatSpeed;
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property Radius: radius;
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property RenderRadius: RenderRadius;
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property Height: height;
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property ProjectilePassHeight: ProjectilePassHeight;
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property Mass: mass;
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property XScale: ScaleX;
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property YScale: ScaleY;
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property SeeSound: SeeSound;
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property AttackSound: AttackSound;
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property BounceSound: BounceSound;
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property WallBounceSound: WallBounceSound;
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property PainSound: PainSound;
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property DeathSound: DeathSound;
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property ActiveSound: ActiveSound;
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property CrushPainSound: CrushPainSound;
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property PushSound: PushSound;
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property Alpha: Alpha;
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property MaxTargetRange: MaxTargetRange;
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property MeleeThreshold: MeleeThreshold;
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property MeleeRange: MeleeRange;
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property PushFactor: PushFactor;
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property BounceCount: BounceCount;
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property WeaveIndexXY: WeaveIndexXY;
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property WeaveIndexZ: WeaveIndexZ;
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property MinMissileChance: MinMissileChance;
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property MaxStepHeight: MaxStepHeight;
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property MaxDropoffHeight: MaxDropoffHeight;
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property MaxSlopeSteepness: MaxSlopeSteepness;
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property PoisonDamageType: PoisonDamageType;
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property RadiusDamageFactor: RadiusDamageFactor;
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property SelfDamageFactor: SelfDamageFactor;
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property StealthAlpha: StealthAlpha;
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property CameraHeight: CameraHeight;
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property CameraFOV: CameraFOV;
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property VSpeed: velz;
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property SpriteRotation: SpriteRotation;
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property VisibleAngles: VisibleStartAngle, VisibleEndAngle;
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property VisiblePitch: VisibleStartPitch, VisibleEndPitch;
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property Species: Species;
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property Accuracy: accuracy;
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property Stamina: stamina;
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property TelefogSourceType: TelefogSourceType;
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property TelefogDestType: TelefogDestType;
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property Ripperlevel: RipperLevel;
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property RipLevelMin: RipLevelMin;
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property RipLevelMax: RipLevelMax;
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property RipSound: RipSound;
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property RenderHidden: RenderHidden;
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property RenderRequired: RenderRequired;
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property FriendlySeeBlocks: FriendlySeeBlocks;
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property ThruBits: ThruBits;
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property LightLevel: LightLevel;
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property ShadowAimFactor: ShadowAimFactor;
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property ShadowPenaltyFactor: ShadowPenaltyFactor;
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// need some definition work first
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//FRenderStyle RenderStyle;
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native private int RenderStyle; // This is kept private until its real type has been implemented into the VM. But some code needs to copy this.
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//int ConversationRoot; // THe root of the current dialogue
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// deprecated things.
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native readonly deprecated("2.3", "Use Pos.X instead") double X;
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native readonly deprecated("2.3", "Use Pos.Y instead") double Y;
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native readonly deprecated("2.3", "Use Pos.Z instead") double Z;
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native readonly deprecated("2.3", "Use Vel.X instead") double VelX;
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native readonly deprecated("2.3", "Use Vel.Y instead") double VelY;
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native readonly deprecated("2.3", "Use Vel.Z instead") double VelZ;
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native readonly deprecated("2.3", "Use Vel.X instead") double MomX;
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native readonly deprecated("2.3", "Use Vel.Y instead") double MomY;
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native readonly deprecated("2.3", "Use Vel.Z instead") double MomZ;
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native deprecated("2.3", "Use Scale.X instead") double ScaleX;
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native deprecated("2.3", "Use Scale.Y instead") double ScaleY;
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//FStrifeDialogueNode *Conversation; // [RH] The dialogue to show when this actor is used.;
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